There's nothing unlucky about being in an 8v8v8 match versus a premade team when you and every other player are fully capable and actively rewarded for putting in effort to rally a group of people together to create a coordinated group just the same as anybody else. It's a specifically competitive mode that should and does reward coordination and teamwork and this is something that actively hamstrings the people putting in the effort to coordinate better as a team for the sake of a group of people who don't want to put in that same effort.
If a person's response to running into a premade group is to throw their hands up and give up because they aren't having fun rather than fight fire with fire, that's a problem with the players, not the premade. Like I said, I think the 4 person limit is an okay-ish compromise to that, but ultimately I don't agree with it - it's more actively harmful to the people who care about doing better than it is helpful to the people who don't put together premades. This actively affects your ability to coordinate too, even if you refuse to do so.
Purely hypothetical scenario: Imagine if savage raiding did something similar, where you could only queue in with half of a party and the other half had to be plucked from the duty finder. This was done in order to be fair to the people who struggle to clear the content because they can't or don't want to put together a full group of 8 people to clear a raid. Does any part of that sound like a good idea to you?
Tl;dr: While it might be difficult to run into a premade group in frontlines, cutting them in half isn't a correct solution since it equally affects your ability to put together a coordinated group and have a lot more control over the outcome of a match. The only people this is good for are the people who don't want to put in effort to compete, which is a net negative for the game itself.


Reply With Quote


