Results 1 to 10 of 961

Hybrid View

  1. #1
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by BarretOblivion View Post
    Uptime won’t change anything it will just make more people us to pld. Requiscat lining up to will just hurt the burst tanks more by making them having to delay bursts and lose overall uses as in the fight.
    Fight uptime =/= melee uptime. Lyth means making the boss go outright untargetable more frequently. Burst classes indeed benefit more from these fights since their bursts are coming off CD during the downtimes. Imagine a fight where the boss goes untargettable for 30sec after every 60sec of uptime, with Inner Release being 90sec CD it essentially cancels 1/3rd of its CD since the WAR still spends the exact same amount of GCDs in Inner Release and only loses weak 'filler" GCDs with very low value. Everybody gets affected by this but classes with the biggest burst steroïds benefit the most out of this since most of their DPS comes from their burst periods. A more sustained class will lose a lot more since its DPS is more spread out accross its entire uptime, thus every GCD has more value, making the loss of uptime have a greater impact on DPS.

    I don't know if that's clear, I'm pretty bad at explaining this and english isn't my native language. But we've seen this in the past in Thordan EX, WAR's DPS was off the charts because there was a lot of downtime and it perfectly lined up for WAR's Berserk CD. Encounter design can definitely affect the DPS charts without having to touch the classes themselves.
    (3)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Freyyy View Post
    ...
    This is correct and well explained. You actually see this dps effect partially in E1S, where the boss does a long intermission animation in order to give players time to refill their coffees.

    The changes to cooldown durations probably have something to do with ultimate, but I wish that they'd just remove invulns altogether.
    (0)