https://www.youtube.com/watch?v=a9GwryYoHx8
Tank changes from the LL are in, and exactly zero of them had to do with damage. I'm not gonna say I told you so; I'm gonna let this clip do it for me.
https://www.youtube.com/watch?v=a9GwryYoHx8
Tank changes from the LL are in, and exactly zero of them had to do with damage. I'm not gonna say I told you so; I'm gonna let this clip do it for me.
Could anyone tell what changes are they going to make?https://www.youtube.com/watch?v=a9GwryYoHx8
Tank changes from the LL are in, and exactly zero of them had to do with damage. I'm not gonna say I told you so; I'm gonna let this clip do it for me.
Besides the WAR changes all these changes are relatively worthless ouside of dungeons. These have 0 impact mostly on raiding which is a shame. Tank numbers might slide down again in activity.
aka more defensive buffs. You know, tanks being more tanky, which is their stated objective.
Ya'll need to go through the grieving process and join us healers in therapy. You're not Blue DPS anymore. We're not Green DPS anymore. SE has a different vision than you do. Just accept it and move on.
Last edited by Deceptus; 10-19-2019 at 06:55 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
There's no grieving here, not from me anyway. Tanks should tank, healers should heal. Dealing damage, when possible, is a nice secondary or tertiary priority, but should absolutely not be a place of focus for the role.aka more defensive buffs. You know, tanks being more tanky, which is their stated objective.
Ya'll need to go through the grieving process and join us healers in therapy. You're not Blue DPS anymore. We're not Green DPS anymore. SE has a different vision than you do. Just accept it and move on.
Well tanking is crap right now. Its not very engaging to play as one tank gets something interesting to do... while the other kinda just watches. Again, makes me question why SE doesn't just make it 1 tank and 5 dps at this point. This patch for tanks was for the most part a swing and a miss. Besides WAR it was a patch for tanks that struggle in dungeons and groups that can't kill adds quickly. That was the tank update... and I distinctly remember them saying they would buff GNB mitigation... cause its still kinda crap for themselves compared to all the other tanks, but its... passable.
Last edited by BarretOblivion; 10-19-2019 at 04:25 PM.
That's not how this game works. As long as DPS is the (only) variable directly affecting kill times (or dictating whether you can clear an encounter at all because of dps checks), total rDPS>everything else. Tanking and healing are important because they allow the party to maximize DPS (by not letting other players die -> a dead player deals 0 damage), but this also means that tanks and healers should do everything they can to maximize their own personal damage. And it also means that DPS should do everything they can to let healers and tanks maximize their DPS (avoid damage when possible, use defensive support skills and so on) while maximizing theirs.
Players that don't understand the simple concept that skill in this game is measured by the ability to maximize the rDPS of the whole party either directly or indirectly are doomed to mediocrity.
Yet this thread exists not because players understand that concept, but because they feel like they don't do enough. They don't seek to expand anything. The just want to add 1 to their leading digit.
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