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  1. #1
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    https://www.youtube.com/watch?v=a9GwryYoHx8

    Tank changes from the LL are in, and exactly zero of them had to do with damage. I'm not gonna say I told you so; I'm gonna let this clip do it for me.
    (0)

  2. #2
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Quor View Post
    https://www.youtube.com/watch?v=a9GwryYoHx8

    Tank changes from the LL are in, and exactly zero of them had to do with damage. I'm not gonna say I told you so; I'm gonna let this clip do it for me.
    Could anyone tell what changes are they going to make?
    (0)

  3. #3
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nedkel View Post
    Could anyone tell what changes are they going to make?
    According to LL:
    Longer duration on Reprisal and it's also AoE now (10s duration).
    15s on 2 minute defensives instead of 10 (Sentinel, Shadow Wall etc.)
    Longer duration on Holmgang for WAR.
    (1)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  4. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Quor View Post
    According to LL:
    Longer duration on Reprisal and it's also AoE now (10s duration).
    15s on 2 minute defensives instead of 10 (Sentinel, Shadow Wall etc.)
    Longer duration on Holmgang for WAR.
    Already love the changes.
    (1)

  5. #5
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Quor View Post
    According to LL:
    Longer duration on Reprisal and it's also AoE now (10s duration).
    15s on 2 minute defensives instead of 10 (Sentinel, Shadow Wall etc.)
    Longer duration on Holmgang for WAR.
    Besides the WAR changes all these changes are relatively worthless ouside of dungeons. These have 0 impact mostly on raiding which is a shame. Tank numbers might slide down again in activity.
    (2)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Quor View Post
    According to LL:
    Longer duration on Reprisal and it's also AoE now (10s duration).
    15s on 2 minute defensives instead of 10 (Sentinel, Shadow Wall etc.)
    Longer duration on Holmgang for WAR.
    aka more defensive buffs. You know, tanks being more tanky, which is their stated objective.

    Ya'll need to go through the grieving process and join us healers in therapy. You're not Blue DPS anymore. We're not Green DPS anymore. SE has a different vision than you do. Just accept it and move on.
    (1)
    Last edited by Deceptus; 10-19-2019 at 06:55 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Deceptus View Post
    aka more defensive buffs. You know, tanks being more tanky, which is their stated objective.

    Ya'll need to go through the grieving process and join us healers in therapy. You're not Blue DPS anymore. We're not Green DPS anymore. SE has a different vision than you do. Just accept it and move on.
    There's no grieving here, not from me anyway. Tanks should tank, healers should heal. Dealing damage, when possible, is a nice secondary or tertiary priority, but should absolutely not be a place of focus for the role.
    (2)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  8. #8
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Quor View Post
    There's no grieving here, not from me anyway. Tanks should tank, healers should heal. Dealing damage, when possible, is a nice secondary or tertiary priority, but should absolutely not be a place of focus for the role.
    Well tanking is crap right now. Its not very engaging to play as one tank gets something interesting to do... while the other kinda just watches. Again, makes me question why SE doesn't just make it 1 tank and 5 dps at this point. This patch for tanks was for the most part a swing and a miss. Besides WAR it was a patch for tanks that struggle in dungeons and groups that can't kill adds quickly. That was the tank update... and I distinctly remember them saying they would buff GNB mitigation... cause its still kinda crap for themselves compared to all the other tanks, but its... passable.
    (4)
    Last edited by BarretOblivion; 10-19-2019 at 04:25 PM.

  9. #9
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Quor View Post
    There's no grieving here, not from me anyway. Tanks should tank, healers should heal. Dealing damage, when possible, is a nice secondary or tertiary priority, but should absolutely not be a place of focus for the role.
    That's not how this game works. As long as DPS is the (only) variable directly affecting kill times (or dictating whether you can clear an encounter at all because of dps checks), total rDPS>everything else. Tanking and healing are important because they allow the party to maximize DPS (by not letting other players die -> a dead player deals 0 damage), but this also means that tanks and healers should do everything they can to maximize their own personal damage. And it also means that DPS should do everything they can to let healers and tanks maximize their DPS (avoid damage when possible, use defensive support skills and so on) while maximizing theirs.

    Players that don't understand the simple concept that skill in this game is measured by the ability to maximize the rDPS of the whole party either directly or indirectly are doomed to mediocrity.
    (9)

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lastelli View Post
    Players that don't understand the simple concept that skill in this game is measured by the ability to maximize the rDPS of the whole party either directly or indirectly are doomed to mediocrity.
    Yet this thread exists not because players understand that concept, but because they feel like they don't do enough. They don't seek to expand anything. The just want to add 1 to their leading digit.
    (1)

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