Quote Originally Posted by Duelle View Post
To get back into brainstorming, you could plausibly make spell interactions BLU's thing (the way Astral Fire/Umbral Ice is BLM's thing and Aetherflow is SMN's thing), but you need to take it well beyond just the gimmicky stuff currently in place.
Could take advantage of the elemental spells.

In FFXIV you have the following interactions:
Fire melts Ice, Ice blocks Wind, Wind extinguishes Fire (yes I know that last one is stupid.)
Lightning boils Water, Water erodes Earth, Earth grounds Lightning.

For example, you use an earth spell and it gives you an earth buff, any water aligned spell used will do bonus damage because it's going "through" the element it's strongest against.
So your water spell then does bonus damage, removes the earth status, and replaces it with a water one. Then you use lightning to attack, clear the water status, and complete a basic 3 button combo, gaining a 'blue mage token' to be spent on a more impressive non-aligned spell like 'Bad Breath'.

Thinking a gauge something like this.



Start with Fire, Fire extinguished by Wind, Wind blocked by Ice, one "token" granted.
Lightning opener, grounded by Earth, eroded by Water, second elemental triangle "token" granted, and one bigger "token" for completing the whole elemental wheel.

Small token for something like a toned down Bad Breath.
Bigger token for stuff like the Primal spells but beefed up?

I think the job could probably still use a little more than that, but it's a solid enough foundation to build upon IMHO.