Here's hoping that something changes in the near future with Blue mage, it needs the rework, it needs to be playable, not just a useless minigame.
Here's hoping that something changes in the near future with Blue mage, it needs the rework, it needs to be playable, not just a useless minigame.



I used BLU in the solo instance in the FFXV event, to take advantage of all those overpowered abilities and skills.
It was an exercise in frustration, I felt like an idiot, I have a decent amount of the spellbook done, yet I mostly just ended up aqua breath -> high voltage most of the fight, which wasn't fun at all, all of the "overpowered" skills like Missile obviously don't work, it just felt like I wasted my time on a job that can't do its job well, my friend queued up as a RDM at around the same time and was done much earlier than I was, so much for being overpowered I guess.
The more I play BLU, the more I realize just how shallow it really is, you do the spellbook...and then what? I hardly think the carnivale was a good substitute for locking off 95% of actual content, I would have honestly preferred it level and gain skills like a regular job, as it is now, it doesn't even perform well solo, outside of a handful of abilities that barely work half the time, it can't do PotD nor can it even queue for squadron duties, it can't even do solo content, unlike every other combat job.
I was cautiously optimistic for the limited job system, but if this is how they are going to be implemented, can't say I want to see any more.
Last edited by Tizzy_Tormentor; 04-27-2019 at 09:39 PM. Reason: typo
They butchered this job. What a waste of resources. They could have given us a healing job in 5.0 instead of this useless, half-implemented mess of a job. What were they thinking, honestly?
I know right? It wouldn't even be that hard to make it work, all they'd have to do now is just change some spells around and then unlock it and boom everyone is happy.

The BLU "job identity" argument makes no sense considering almost every job in FFXIV has been re-invented a bit (e.g. pyro mage, dragon mage) ....I rly don't see why we couldn't just be instructed to fight mobs and learn their abilities during job quests and then have those form a rotation with the devs taking creative liberties in regards to how the abilities function in the context of XIV
Maintaining a Job identity didn't have to be mutually exclusive to being balanced in game either, BLU could have kept its current ability learning technique and be a full job if the learn rates were 100% and you didn't require extremes to learn things.The BLU "job identity" argument makes no sense considering almost every job in FFXIV has been re-invented a bit (e.g. pyro mage, dragon mage) ....I rly don't see why we couldn't just be instructed to fight mobs and learn their abilities during job quests and then have those form a rotation with the devs taking creative liberties in regards to how the abilities function in the context of XIV
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
If nothing else, at least increase the drop rates for the primal skills.
As time goes on, this get more and more outrageous, they keep screwing up up aspects of the game, Verra and Ronso being genderlocked, and also not being able to wear headgear. And not geting a healer, and now talks of the tank and healer DPS going down a lot, to try and and make the DPS role have even more importance. This is starting to get out of hand, they need to fix stuff ASAP
Last edited by Zerogunsoul81; 05-18-2019 at 04:18 PM.

How are they screwing aspects of the game, because they are genderlocking (Not really screwing up since there hasn't been any male viera, and the new ones are not ronso if i am not mistaken, they are a completly different race, hrothgar i believe) I mean isnt that a lore thing? and fair enough lore means diddly squat when it comes to MMO customization, but, eh, do explain why is it such a big deal? Also why would you want a new healer, its kind of pointless to have more, even more so since one of the healers is getting a much needed rework? So you want more broken jobs, instead of having few but functioning ones?
Also isnt it kind of contradictory that you say "...intead making fans happy" when he just added viera for the fans, and SAM for the fans, in fact it seems quite a lot of things, if memory serves, are added for the fans, including, of course, BLU (which should the main and only topic). Now pardon me but is it not impossible to make fans happy because, fans are always unhappy unless its what they want to see, a fair sentiment but an unrealistc one. Honestly who cares about most of the objections you have, they are pointless at best.
So you saying "they keep screwing up up aspects of the game..." its a lie and an exageration, and honestly not the threat for this kind of topic.
Last edited by reyre; 05-20-2019 at 12:19 AM.
Have to love how yoshi doesn't even count blue mage as a class even. I hate this, I hope he fixes this soon, becuase it pisses me off that he's basically laughing to himself thinking himself clever for how he added a job he didn't want into the game, but hey, I guess he was too busy trying to decide what shirt to ware to fanfest instead of making fans happy
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