Crafting is easy yes, hardcore crafter want harder contents okay, but the problem is gear and market,
making end game gear(facet) harder to make is likely have more impact to the raider more than the casual crafter gil making,
ideally hardcore contents shouldn't effect another player progress... well at least not much (like how savage clear have nearly 0 impact to the people who don't do it),
the way to balance this is to make end game gear craft set need a material that can only be dropped in savage...
which is a fair trade off (Raider need crafter to make their gear, and crafter need Raider to collect their material) but i highly doubt lot of people will be happy with that...
(i'll welcome it since ill probably do both anyway .gg)

and like soooooo many people say it already but unless they put random input it'll be just increasing the macro line... which is not hard at all...
seriously though if TC make gil like he is saying he should have gil capped by long now... not hardcore enough?

Ps. game balance in mmo is more hard to control than what you think, especially something like market which can effect ALL player, not just your dominating gil making. also TC need to chill out, not many people care about the people who rich in VIDEO GAME... most people just say their opinion.