Quote Originally Posted by Zarabeth View Post
I'm happy with crafting as it is. On FFXI the crafting was much harder and it was awful. I would not want to see that in FFXIV. Honestly, I don't see a point in dividing crafting into casual and hardcore. Well, other than for some to make more gil than others by selling "hardcore" crafts. I very much prefer crafting to stay inclusive rather than exclusive.
There's so many contradictions in this.

You're happy with crafting being casual only. You don't see a point in making it so both casual and hardcore players can enjoy it because you're happy. Then you say you want crafting to be inclusive rather than exclusive... as long as it excludes the hardcore playerbase. (By hardcore I mean people who enjoy a little effort, not no-lifers). We're talking giving hardcore players a small handful of endgame items and casual crafters literally every other craft in the game and that's still unfair to you?

Also it's a big misunderstanding that "hardcore" crafts will let players make tons of gil while the casual players scrape pennies. It's never been a worse time to be a casual crafter to make gil right now. Everything from 1-80 2 star is far cheaper. Facet gear is worthless and the markets are flooded with competition. White DoL/DoH gear was worth more in SB than endgame gear is now, even into 4.1 when it wasn't relevant. Casual players wanted a slice of that sweet endgame gear gil-cake, but there's 10000 of them and one cake, so they all get a few crumbs each now.
Meanwhile the big crafters are raking in gil through mass Reuse and playing the markets instead. The rich players will be richer no matter how much you simplify things.