
Originally Posted by
Saefinn
This is something I sometimes see argued. But I've always understood it the benefit to each job only has one spec with no customisation options has been to make it easier to accomodate having so many jobs. With games like SW:TOR or WoW, whilst they have fewer classes, each of those classes have 3 specialisations on average, which tend to play differently from each other in most cases. Like Shaman in WoW has 2 DPS trees, yet one is a spell slinger, whilst the other is melee focuses. With Smuggler in SW:TOR you can pick Scoundrel or Gunslinger, which didn't play the same. In addition to that you got your own trees, like Saboteur, Dirty Fighting and Sharpshooter. Saboteur had a debuff focus, Dirty Fighting had a CC & semi-melee focus, whilst Sharpshooter had a stronger pure-damage focus. So in effect, there's a lot to balance in similar games with fewer classes because those classes branch out into sub classes to offer variety and has the added challenge of customisation. There's obviously some similarities and cross over, but a dirty fighting gunslinger always felt different to a saboteur.
However, I've always been cool with sacrificing that depth of choice and customisation for more variety in what jobs we get. But if we lose that, then to me it doesn't seem like a good trade off.