Quote Originally Posted by JunseiKei View Post
... and yet it's difficult enough between the average player and above average+ player that makes it unique enough. BA's gimmick is the special-raise-only modifier that makes it remotely difficult. The adds in BA are a gimmick as you can 1HKO with Death and even reflect sprites and magus. Everything else is standard 'don't stand there, let tank pull and get hate' things that we learned at least 70 levels ago (or 20 years ago across different games). The place is literally 24-man tier difficulty.
I'm not sure why you're trying to demean BA, I disagree, but okay. I remember when Hydatos/BA first came out and people were playing it hilariously safe by hugging the corridor walls to not get killed by a trap. Or when people started panicking when they didn't know you could interrupt the centaurs' berserk ability and they started slaughtering people left and right. That is something completely different than anything I experienced with a 24 man. Even if that sense of danger didn't last, the first few runs sure created a lot of anxiety and fear. Hell, to this day I get antsy when facing AV and Ozma because of the nagging fear that I'll mishandle the orbs or I didn't notice that I had the bomb debuff.

But if you want to reduce things down to such a base level, then yeah, the boss mechanics aren't that difficult, but that's not where most of BA's difficulty lies anyway. It's in the individual player realizing that their actions can not only get themselves killed, but can lead to the entire raid falling apart.