You can use it literally every time you’re doing the continuation combo. It’s a 30 second cooldown. You don’t even really need to look, it should be off before the end of the combo regardless of your sks.
You can use it literally every time you’re doing the continuation combo. It’s a 30 second cooldown. You don’t even really need to look, it should be off before the end of the combo regardless of your sks.
Since Blasting Zone has 30s CD, every time you delay Blasting Zone because double weaving or just server delay, you are desync Blasting Zone a bit, if encounter last like 2 or 3 minutes, desync is pretty small, but when get into 5 minutes or more, desync get bigger and bigger and at the end Blasting Zone could get delayed like 2 or 3 GCDs.
Thats why Gnashing Fang has less than 30 seconds CD, you can deal with animation lock or server delay and you will be able to fit Gnashing Fang into No Mercy with no delay (because skill speed), but since Blasting Zone has 30s, it'll desync , and it wont fit into No Mercy always at the same time if encounter last longer than ~5 minutes.
Blasting Zone desync can be fixed delaying No Mercy, but it's a bad solution. It can be fixed making Blasting Zone's CD be affected by Skill Speed, just like Empyreal Arrow.
Everyone can check Blasting Zone desync in FFlogs, just pick Voidwalker encounter rankings (no downtimes), find the world first Gunbreaker, and you'll see how Blasting Zone is delayed, something like this:
1: 0:06.2 (0s delay)
2: 0:36.2 (0s delay)
3: 1:06.6 (0.4s delay)
4: 1:36.6 (0.4s delay)
5: 2:07.2 (1s delay)
6: 2:37.3 (1.1s delay)
7: 3:07.9 (1.7s delay)
8: 3:37.9 (1.7s delay)
9: 4:09.0 (2.8s delay) More than 1 GCD
10: 4:39.9 (3.7s delay)
11: 5:10.0 (3.8s delay)
12: 5:40.7 (4.5s delay)
13: 6:11.4 (5.9s delay) More than 2 GCDs
14: 6:41.4 (5.9s delay)
15: 7:11.4 (5.9s delay)
At the end, Blasting Zone got delayed 5.9 seconds, more than 2 GCDs. Since you'll cast 2 Blasting Zones for each No Mercy, Blasting Zone's accumulative delay will always be higher than No Mercy's accumulative delay, making Blasting Zone desync.
And like i said before, It can be fixed making Blasting Zone's CD be affected by Skill Speed, just like Empyreal Arrow.
IMPORTANT: You will see this issue only in encounters longer than 4 or 5 minutes, if you just play Dungeons, Fates or Hunts you will never see this issue. People with no real experience in encounters longer than 5 minutes answering here don't help.
Last edited by Greywolfamakir; 10-15-2019 at 01:23 AM.
Oh look, the encounter still needed to go on for about 15 more minutes before it would not get into No Mercy.
Last edited by ArianeEwah; 10-15-2019 at 05:42 AM. Reason: apparently it needed more clarification
That example is actually generous. Most logs I've found BZ already desyncs 8-11s at 6 min mark. Some even have 12-15s. It also comes down to GCD recast time, and if they gonna delay it.
E2s can take up to 10 min, 8 and 9 are common outside of speedkills. And yes, if handled badly it wouldn't fit into buff windows anymore.
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