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  1. #1
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    You can use it literally every time you’re doing the continuation combo. It’s a 30 second cooldown. You don’t even really need to look, it should be off before the end of the combo regardless of your sks.
    (0)

  2. #2
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Conando View Post
    You can use it literally every time you’re doing the continuation combo. It’s a 30 second cooldown. You don’t even really need to look, it should be off before the end of the combo regardless of your sks.
    Since Blasting Zone has 30s CD, every time you delay Blasting Zone because double weaving or just server delay, you are desync Blasting Zone a bit, if encounter last like 2 or 3 minutes, desync is pretty small, but when get into 5 minutes or more, desync get bigger and bigger and at the end Blasting Zone could get delayed like 2 or 3 GCDs.

    Thats why Gnashing Fang has less than 30 seconds CD, you can deal with animation lock or server delay and you will be able to fit Gnashing Fang into No Mercy with no delay (because skill speed), but since Blasting Zone has 30s, it'll desync , and it wont fit into No Mercy always at the same time if encounter last longer than ~5 minutes.

    Blasting Zone desync can be fixed delaying No Mercy, but it's a bad solution. It can be fixed making Blasting Zone's CD be affected by Skill Speed, just like Empyreal Arrow.

    Everyone can check Blasting Zone desync in FFlogs, just pick Voidwalker encounter rankings (no downtimes), find the world first Gunbreaker, and you'll see how Blasting Zone is delayed, something like this:

    1: 0:06.2 (0s delay)
    2: 0:36.2 (0s delay)
    3: 1:06.6 (0.4s delay)
    4: 1:36.6 (0.4s delay)
    5: 2:07.2 (1s delay)
    6: 2:37.3 (1.1s delay)
    7: 3:07.9 (1.7s delay)
    8: 3:37.9 (1.7s delay)
    9: 4:09.0 (2.8s delay) More than 1 GCD
    10: 4:39.9 (3.7s delay)
    11: 5:10.0 (3.8s delay)
    12: 5:40.7 (4.5s delay)
    13: 6:11.4 (5.9s delay) More than 2 GCDs
    14: 6:41.4 (5.9s delay)
    15: 7:11.4 (5.9s delay)

    At the end, Blasting Zone got delayed 5.9 seconds, more than 2 GCDs. Since you'll cast 2 Blasting Zones for each No Mercy, Blasting Zone's accumulative delay will always be higher than No Mercy's accumulative delay, making Blasting Zone desync.

    And like i said before, It can be fixed making Blasting Zone's CD be affected by Skill Speed, just like Empyreal Arrow.

    IMPORTANT: You will see this issue only in encounters longer than 4 or 5 minutes, if you just play Dungeons, Fates or Hunts you will never see this issue. People with no real experience in encounters longer than 5 minutes answering here don't help.
    (1)
    Last edited by Greywolfamakir; 10-15-2019 at 01:23 AM.

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Greywolfamakir View Post
    IMPORTANT: You will see this issue only in encounters longer than 4 or 5 minutes, if you just play Dungeons, Fates or Hunts you will never see this issue. People with no real experience in encounters longer than 5 minutes answering here don't help.
    Oh look, the encounter still needed to go on for about 15 more minutes before it would not get into No Mercy.
    (3)

  4. #4
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kabooa View Post
    Oh look, the encounter still needed to go on for about 15 more minutes before it would not get into No Mercy.
    Oh look, it only needs half of 15 min (7-8 min for those who don't do math), and it would not get into Trick Attack.

    Spare me your sarcasm!
    (0)
    Last edited by ArianeEwah; 10-15-2019 at 05:42 AM. Reason: apparently it needed more clarification

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ArianeEwah View Post
    Oh look, it only needs half of that, and it would not get into Trick Attack.

    Spare me your sarcasm!
    14 minutes, you say?

    So...

    Ultimate, assuming no downtime at all for phase transitions?
    (0)

  6. #6
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Greywolfamakir View Post
    (7min mark) At the end, Blasting Zone got delayed 5.9 seconds, more than 2 GCDs.[...][/B]
    That example is actually generous. Most logs I've found BZ already desyncs 8-11s at 6 min mark. Some even have 12-15s. It also comes down to GCD recast time, and if they gonna delay it.

    E2s can take up to 10 min, 8 and 9 are common outside of speedkills. And yes, if handled badly it wouldn't fit into buff windows anymore.
    (0)