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  1. #11
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Mononoke_Hime View Post
    I'm sorry but there was a skill that worked like the OP is suggesting, it was bard's empyreal arrow before they made it an ability this expansion which imo sucks since now it drifts. But before it was classified as a weaponskill, which did benefit from sks, that didn't share a cd with anything and was used as an ogcd.
    Now I'll admit to not being up to date on bard since 5.0, so I cant speak on if its an ability ot weaponskill right now,

    but if we're talking in the PAST, then empyreal arrow was a weaponskill- in fact, it was basically the basis for how Gnashing fang works now(among the slew of other CD based GCDs across the jobs). It used to be unique to bard- allowing them an action that would work with barrage without competing with their other weaponskills.

    It was not an Ability that was affected by Skill Speed, so no. Its not what OP is or was asking for. or what you quoted me speculating. I was specifically saying a singular Ability that was affected in this way. Empyreal comes close, but it was a Weaponskill, not an Ability. I could have been clearer.

    ....nor does it change the fact that Blasting zone is already fulfilling the role they want it to, so there's nothing to even change


    slight sleep deprived brain edit:
    I can see this all coming to agreement if we were to say make blasting a weaponskill that ISNT tied to GCD like old empyreal, and if thats what you're saying, then you would be correct. However, at that point, it is an incredibly arbitrary and useless classification at best, because it literally changes nothing-

    if anything it's a nerf, because it would start to desync like gnashing does (because it would be slightly less than 30s), but be unable to be re-aligned with burst strike(because it wouldnt share a CD with other skills), and hilariously would mean it would STOP aligning with burst strike entirely. yknow. the thing OP wants it to do better. the only way to NOT desync is to hold for when they align- completely nullfying and ignoring it's benefit from SkS in the first place.

    I really am completely baffled by what this really addresses or changes.
    (0)
    Last edited by Fluffernuff; 10-13-2019 at 05:57 PM.

  2. #12
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    Danger Zone is cone AoE and Blasting Zone is seperate line AoE which increases their DPS even more. I want that just as much as better DRK gameplay...
    this is incorrect. It's a single target skill for both, danger zone is just the starting ability, blasting zone is your upgraded damage one.

    Others have said it already too, blasting zone is fine as it is.
    (0)

  3. #13
    Player
    Mononoke_Hime's Avatar
    Join Date
    May 2019
    Location
    Gridania
    Posts
    10
    Character
    Mononoke Hime
    World
    Diabolos
    Main Class
    Bard Lv 80
    Quote Originally Posted by Fluffernuff View Post
    Now I'll admit to not being up to date on bard since 5.0, so I cant speak on if its an ability ot weaponskill right now,

    but if we're talking in the PAST, then empyreal arrow was a weaponskill- in fact, it was basically the basis for how Gnashing fang works now(among the slew of other CD based GCDs across the jobs). It used to be unique to bard- allowing them an action that would work with barrage without competing with their other weaponskills.

    It was not an Ability that was affected by Skill Speed, so no. Its not what OP is or was asking for. or what you quoted me speculating. I was specifically saying a singular Ability that was affected in this way. Empyreal comes close, but it was a Weaponskill, not an Ability. I could have been clearer.

    ....nor does it change the fact that Blasting zone is already fulfilling the role they want it to, so there's nothing to even change


    slight sleep deprived brain edit:
    I can see this all coming to agreement if we were to say make blasting a weaponskill that ISNT tied to GCD like old empyreal, and if thats what you're saying, then you would be correct. However, at that point, it is an incredibly arbitrary and useless classification at best, because it literally changes nothing-

    if anything it's a nerf, because it would start to desync like gnashing does (because it would be slightly less than 30s), but be unable to be re-aligned with burst strike(because it wouldnt share a CD with other skills), and hilariously would mean it would STOP aligning with burst strike entirely. yknow. the thing OP wants it to do better. the only way to NOT desync is to hold for when they align- completely nullfying and ignoring it's benefit from SkS in the first place.

    I really am completely baffled by what this really addresses or changes.
    Sorry again and I don't have anything really to pick out of this but I do understand all that and I'm not saying it's exactly what the OP wants just the closest thing I can think of. But I agree with everyone else and just to leave it as is. I dont see a point to change it.
    (0)

  4. #14
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valic View Post
    this is incorrect. It's a single target skill for both, danger zone is just the starting ability, blasting zone is your upgraded damage one.

    Others have said it already too, blasting zone is fine as it is.
    I edited the post to better reflect that what you quoted is just wishful thinking.
    (0)

  5. #15
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Greywolfamakir View Post
    I dont know if ppl read before posting...

    Where did i say that Blasting zone should be a GCD?

    I just said that Blasting Zone being affected by Skill Speed would fit better into Gnashing Fang Combo.
    Don't worry, that's what most people do on forums.

    I made a similar post on the general discussion forum. One of the replies said it would desync party buffs... which... if they would've read the very f*ckin first sentence of my OP would not happen... and their post is the most upvoted... nobody reads your post, just the title and don't bother. It's sad, you want to start a discussion and they don't even read your statement.

    Anyway, I get you, and agree that SkS should also affect 'weaponskill-oGCDs' like Blasting Zone. Similar - if not the same - as Empyreal Arrow pre-ShB.

    And for all the other naysayer: No, it will NOT be worse, on the contrary.
    B/c Blasting Zone as an ability clips everytime it's ready, it desyncs on its own. After 5-6 mins it will desync by ~10s. It's not much, but noticeable. And it from there on onward, it will not fit into Trick Attack anymore, and soon not in Chain or Divination neither.
    Blasting Zone as a weaponskill-oGCD like pre-ShB Empyreal Arrow will always fit into your own and the parties' buff windows. If it desyncs with your buff windows it's your own fault, just like it's your own fault when Gnashing Fang desyncs.
    If BZ becomes a weaponskill-oGCD, you'll have control over BZ and GF getting out of sync from your party buffs. Right now - BZ as normal ability - you have no control over this!
    (1)

  6. #16
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ArianeEwah View Post
    Don't worry, that's what most people do on forums.

    I made a similar post on the general discussion forum. One of the replies said it would desync party buffs... which... if they would've read the very f*ckin first sentence of my OP would not happen... and their post is the most upvoted... nobody reads your post, just the title and don't bother. It's sad, you want to start a discussion and they don't even read your statement.

    Anyway, I get you, and agree that SkS should also affect 'weaponskill-oGCDs' like Blasting Zone. Similar - if not the same - as Empyreal Arrow pre-ShB.

    And for all the other naysayer: No, it will NOT be worse, on the contrary.
    B/c Blasting Zone as an ability clips everytime it's ready, it desyncs on its own. After 5-6 mins it will desync by ~10s. It's not much, but noticeable. And it from there on onward, it will not fit into Trick Attack anymore, and soon not in Chain or Divination neither.
    Blasting Zone as a weaponskill-oGCD like pre-ShB Empyreal Arrow will always fit into your own and the parties' buff windows. If it desyncs with your buff windows it's your own fault, just like it's your own fault when Gnashing Fang desyncs.
    If BZ becomes a weaponskill-oGCD, you'll have control over BZ and GF getting out of sync from your party buffs. Right now - BZ as normal ability - you have no control over this!
    Finally someone reading. at the end...tyvm.

    When you play Savage or Ultimate (You have Danger Zone instead of Blasting Zone into Ultimate) and combat last for ~5 or more minutes, Blasting Zone desync at the end (if you dont delay No Mercy or Gnashing Fang). They did pretty well with Gnashing Fang combo, making Skill Speed apply to it, but they should do the same for Blasting Zone, keep it like oGCD, but making it affected by Skill Speed would fix desync issue.
    (1)

  7. #17
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    You can use it literally every time you’re doing the continuation combo. It’s a 30 second cooldown. You don’t even really need to look, it should be off before the end of the combo regardless of your sks.
    (0)

  8. #18
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Conando View Post
    You can use it literally every time you’re doing the continuation combo. It’s a 30 second cooldown. You don’t even really need to look, it should be off before the end of the combo regardless of your sks.
    Since Blasting Zone has 30s CD, every time you delay Blasting Zone because double weaving or just server delay, you are desync Blasting Zone a bit, if encounter last like 2 or 3 minutes, desync is pretty small, but when get into 5 minutes or more, desync get bigger and bigger and at the end Blasting Zone could get delayed like 2 or 3 GCDs.

    Thats why Gnashing Fang has less than 30 seconds CD, you can deal with animation lock or server delay and you will be able to fit Gnashing Fang into No Mercy with no delay (because skill speed), but since Blasting Zone has 30s, it'll desync , and it wont fit into No Mercy always at the same time if encounter last longer than ~5 minutes.

    Blasting Zone desync can be fixed delaying No Mercy, but it's a bad solution. It can be fixed making Blasting Zone's CD be affected by Skill Speed, just like Empyreal Arrow.

    Everyone can check Blasting Zone desync in FFlogs, just pick Voidwalker encounter rankings (no downtimes), find the world first Gunbreaker, and you'll see how Blasting Zone is delayed, something like this:

    1: 0:06.2 (0s delay)
    2: 0:36.2 (0s delay)
    3: 1:06.6 (0.4s delay)
    4: 1:36.6 (0.4s delay)
    5: 2:07.2 (1s delay)
    6: 2:37.3 (1.1s delay)
    7: 3:07.9 (1.7s delay)
    8: 3:37.9 (1.7s delay)
    9: 4:09.0 (2.8s delay) More than 1 GCD
    10: 4:39.9 (3.7s delay)
    11: 5:10.0 (3.8s delay)
    12: 5:40.7 (4.5s delay)
    13: 6:11.4 (5.9s delay) More than 2 GCDs
    14: 6:41.4 (5.9s delay)
    15: 7:11.4 (5.9s delay)

    At the end, Blasting Zone got delayed 5.9 seconds, more than 2 GCDs. Since you'll cast 2 Blasting Zones for each No Mercy, Blasting Zone's accumulative delay will always be higher than No Mercy's accumulative delay, making Blasting Zone desync.

    And like i said before, It can be fixed making Blasting Zone's CD be affected by Skill Speed, just like Empyreal Arrow.

    IMPORTANT: You will see this issue only in encounters longer than 4 or 5 minutes, if you just play Dungeons, Fates or Hunts you will never see this issue. People with no real experience in encounters longer than 5 minutes answering here don't help.
    (1)
    Last edited by Greywolfamakir; 10-15-2019 at 01:23 AM.

  9. #19
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Blasting Zone already fits fine into your rotation if you're using it proper. I use a single weave for ping issues and it works out like a dream and I still get time to max on my burst strikes during the no mercy window.
    (0)

  10. #20
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Greywolfamakir View Post
    IMPORTANT: You will see this issue only in encounters longer than 4 or 5 minutes, if you just play Dungeons, Fates or Hunts you will never see this issue. People with no real experience in encounters longer than 5 minutes answering here don't help.
    Oh look, the encounter still needed to go on for about 15 more minutes before it would not get into No Mercy.
    (3)

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