Quote Originally Posted by Tex_Mex View Post
I do agree with you that it is a weak argument. That's why I'm firmly in the Pro-DPS camp.
Hmmm, you're entitled to your opinion, but I think your view is kind of strange. If I'm understanding you correctly, you believe that melding Tenacity is (compared to melding like a DPS) is the worse choice because of how negligible its effects are, and how you wouldn't see a big difference from it.

In the words of Yoshi P himself,
Tenacity is an omnipotent stat, it affects too many different traits for it to make a large impact, but even so, it still makes a fair difference ( I remember reading that having ~2000 tenacity reduces our damage taken by around 5%, can't remember how it affects other traits).

The DPS materia also make a rather small difference all in all, but they should because it's all just materia, and I do agree with what you said about how people shouldn't make a huge deal about it. So yeah, you won't see any drastic changes if you meld this way either, it's not like that's only limited to Tenacity. But, I will not ignore the possibility that a run (mainly the dps check)
CAN be saved if the Tank puts out a little extra damage, however, my counter is this: if a group is that reliant on the Tank putting out a little extra damage to get a clear, there is a big problem with that group, because that should not happen.

At the end of the day, it just comes down to subjective persona preference. Would you rather take a little less damage and be Tankier at the cost of doing a little less damage, or do more damage at the cost of taking a little more damage. Personally, I believe that a Tank has no business ever sacrificing defense or passing up any way to increase their survivability, but I won't force my views on everybody, I just play my way and let others do what they wanna do. In general, the problem comes when others who have an imaginary superiority complex attack you and try to make you feel like you don't know what you're doing.