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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    They had higher graphics when 1.0 was out and the game couldn't handle them. It ran like crap.

    There's a reason they had to downgrade them for 2.0.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    guardin's Avatar
    Join Date
    Nov 2012
    Posts
    334
    Character
    Shaiden Nightfall
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by Deceptus View Post
    They had higher graphics when 1.0 was out and the game couldn't handle them. It ran like crap.

    There's a reason they had to downgrade them for 2.0.
    the "higher graphics" isnt the reason it ran like crap: it was the code, engine, the optimization, and highly questionable decisions giving flower pots as many polygons as a player's character. Bdo, the most visually impression mmo ever created, runs great on their mobile and ps4 all while looking 10x better than ff14 1.0. That 1.0 excuse is invalid.
    (3)

  3. #3
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    They had higher graphics when 1.0 was out and the game couldn't handle them. It ran like crap.

    There's a reason they had to downgrade them for 2.0.
    I mean in fairness the engine was not built to handle it, it was a poorly optimised engine. But they pretty much rebuilt the engine from the ground up as the original engine had too many limitations. If I recall correctly it was a modification of the FFXIII engine, which was not built to handle an MMO like FFXIV. Plus as somebody mentioned...vases with ridiculous amount of polygons. So all-in-all it was badly done.

    That said, I'd rather they focus on content, fixing things that need fixing and storytelling than graphics. Whilst I'd be happy to buy it if they made a HD texture pack for sale on the mogstation, but I'd rather not see them spend existing resource on it.

    Plus GShade/ReShade is plenty IMO to beautify the existing graphics and SE a while back said that they are totally cool with people using it. I've managed to get some really decent looking screenshots out of GShade.
    (0)
    Last edited by Saefinn; 10-12-2019 at 03:44 AM.

  4. #4
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Saefinn View Post
    I mean in fairness the engine was not built to handle it, it was a poorly optimised engine. But they pretty much rebuilt the engine from the ground up as the original engine had too many limitations. If I recall correctly it was a modification of the FFXIII engine, which was not built to handle an MMO like FFXIV. Plus as somebody mentioned...vases with ridiculous amount of polygons. So all-in-all it was badly done.

    That said, I'd rather they focus on content, fixing things that need fixing and storytelling than graphics. Whilst I'd be happy to buy it if they made a HD texture pack for sale on the mogstation, but I'd rather not see them spend existing resource on it.

    Plus GShade/ReShade is plenty IMO to beautify the existing graphics and SE a while back said that they are totally cool with people using it. I've managed to get some really decent looking screenshots out of GShade.

    It is true that the original FFXIV's engine was the same as FFXIII's.
    The current version uses a fork or FFXV's, so much more adequate for open areas.

    I agree that I'd prefer the devs to focus on content, however, some textures in game are very low resolution and even if the game is mostly beautiful, if you look into the details it can be very weird. The fault comes to the dev team who chose to work on very low resolutions from the start, instead of making high res ones and downscale them after. This decision was probably made because they had to rush the 2.0 version in order to be able to release it in 2013.

    I do really hope that we will get a graphic overhaul at some point. The next expansion pack would be the perfect time to do it in my opinion.
    (2)

  5. #5
    Player
    Missbone's Avatar
    Join Date
    Sep 2013
    Posts
    594
    Character
    Fiona Silverstorm
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Saefinn View Post
    Plus GShade/ReShade is plenty IMO to beautify the existing graphics and SE a while back said that they are totally cool with people using it. I've managed to get some really decent looking screenshots out of GShade.
    Just out of curiosity, what is GShade?
    (0)

  6. #6
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Missbone View Post
    Just out of curiosity, what is GShade?
    It's ReShade that's been tweaked to work better with FFXIV. One of the problems with ReShade is that some shaders, particularlly those that use the depth buffer can mess with your UI. Gshade doesn't mess with your UI and is packed with tonnes of presets.

    Quote Originally Posted by guardin View Post
    omg stop this white knight blind rage you have going on spreading this nonsense of lies lol. Nothing is gonna be lost. They have many different teams for different parts of the game. That's like saying SE cant make other games because it'll take away from "ff14" resources.
    Who's white knighting? I'm not sure it means what you think it means.

    At the end of the day, dev team has a budget, their resources exist within that budget and they have to allocate resources based on what they consider to be a priority. Some people would prefer than they spend that resource on other things as they are happy with the way the graphics are or they consider it a lower priority too. EG: if they spent less resource working on the story of Shadowbringers to work on making the game prettier, then the reception of Shadowbringers wouldn't have been as great as it was.

    A HD graphics pack would be super nice. But I'd rather them work on more features to keep the game fun and engaging with new cool stuff, continue working on newer content and fixing problems. By all means, ask for it, but our feedback on such ideas are: "yes it'd be nice, but 'no' to it being at the expense of something else".
    (3)

  7. #7
    Player
    Missbone's Avatar
    Join Date
    Sep 2013
    Posts
    594
    Character
    Fiona Silverstorm
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Saefinn View Post
    It's ReShade that's been tweaked to work better with FFXIV. One of the problems with ReShade is that some shaders, particularlly those that use the depth buffer can mess with your UI. Gshade doesn't mess with your UI and is packed with tonnes of presets.
    Hm never had any issues with my UI, but i think i will try it out of curiosity. thx
    (0)

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