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  1. #191
    Player
    Galenini's Avatar
    Join Date
    Sep 2019
    Posts
    29
    Character
    Levy Sennyo
    World
    Mateus
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Vnolan View Post
    There isn't one. The mentor system is there to have basic questions answered while saving SE money (no need to add various tutorials) and the roulette is there to fill queues. If mentors are able to provide advice about rotations, answer more difficult questions or are able to comfortably complete all of the duties in the roulette, that's a bonus.

    Having stricter requirements will add actual prestige to the icon and will have fewer bodies that can be pulled for the roulette.

    Has anyone stopped to ask why mentors need to be more skilled or knowledgeable other than to have something else that can separate players based on skill level?


    And this is where having 2 different mentor channels might be useful.

    One for beginning game / returning players (with current requirements, including the lower / adequate commendations.)

    And one for endgame (with stricter / higher requirements.)


    I personally don't care about prestige or the roulette and am happy to help new and returning players.

    There are others that obviously care about the roulette and may/may not care about prestige.

    There are those who care about endgame.


    - thinks out loud and considers those previous suggestions for two different channels.
    (1)
    Last edited by Galenini; 10-11-2019 at 04:39 PM.

  2. #192
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Galenini View Post
    And this is where having 2 different mentor channels might be useful.
    No mentor in their right mind is going to mentor the higher end EX/Savage content. It's not possible to clear that kind of stuff if people don't know what they are doing, and that's an issue.

    The REAL solution is for SE to remove EX content from the roulettes, and start advertising it as what it should actually be - helping players below level 50 learn the basics of the game.

    Spouts also need to be redefined, as I feel it's a problem that a person can be a sprout with multiple level 80s. Being a sprout should END at level 50 or once you complete ARR, not once you complete SB.
    (1)

  3. #193
    Player
    RoyalBeef's Avatar
    Join Date
    Oct 2018
    Posts
    404
    Character
    Tiny Tina
    World
    Omega
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Hash_Browns View Post
    No mentor in their right mind is going to mentor the higher end EX/Savage content. It's not possible to clear that kind of stuff if people don't know what they are doing, and that's an issue.
    Isn't the point of mentoring that people don't yet know what they're doing? Mentoring people who are already able to clear isn't too hard, I can do that too ^^
    (3)

  4. #194
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaiserdrache View Post
    A true Mentor System would require of a person to do something, that normal players would never think about doing at free will, if they wouldn't intend on helping others later, requirements like:

    - Have done every Dungeon up to the current point at Minimum ILvl Requirement more than 50 times
    - Have done every Raid up to current point at Minimum I Lvl Requirement more than 50 times
    - Have done every Big Raid up to current point at Minimum ILvl Requirement more than 50 times
    - Participated in more than 50 PvP Battles
    - Leveled All Classes to 80, including crafters n collectors, not just 1 per Role, ALL, how should you be competent as Mentor, if you can't answer a question, because you played something in the game never?
    - Have beaten all Epic Trials n Raid Versions at Minimum I Lvl Requirement at least 10 times up to the current point of the game.
    - Crafted at least 1 legendary Weapon of each generation up to the current point of existance
    - Reached Eureka Level 40 Plus and fully explore Hydatos
    - Reached Palace of the Dead Level 100 and Heaves on High Level 100 SOLO
    - Breed a Rank 9 Chocobo in Gold Saucer and participate in at least 50 Vermillion Matches against other Players


    Becoming a Mentor should be a commitment, something that requires of a player truly effort, skill and knowledge in all parts n segments of the game, without being dependend on the mood and liking of random other players
    Ah yes a list so stupidly hard to do you might get 1 mentor per world and that is being generous >_> some of these are easy (50 pvp battles), some don't add up to each other (100 floors of PotD is way easier than 100 floors of HoH), some are just timesinks(rank 9 chocobo,lv everything) and some are near impossible now due to the playerbase moved on(Eureka specifically the Hydatos part because includes Baldesion arsenal, getting groups for raids min ilv runs).

    Honestly i'm just surprised you didn't add need a score of 3k in Mahjong since that clearly is needed to know to be a mentor too
    (3)
    Guy butt is best butt <3

  5. #195
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Hash_Browns View Post
    ...Being a sprout should END at level 50 or once you complete ARR...
    Got some new entries in FC and even when completed ARR they still need help with basics, because if you start in a server with "road to 70" you end ARR quite fast and haven't everything figured yet.

    Maybe adding also a max playtime may help. 30 days, even less because they are a lot, 3 months of real playing 8 hours/day.
    (0)

  6. #196
    Player
    Galenini's Avatar
    Join Date
    Sep 2019
    Posts
    29
    Character
    Levy Sennyo
    World
    Mateus
    Main Class
    Samurai Lv 70
    From what I've seen in NN, there's a whole set of folks who want someplace to help players new to raiding understand gear/stats/rotations. These are not sprouts. They are not necessarily players with a great deal of experience in game, and there are some players that have recently swapped classes who are looking for specific help in these areas.

    With the influx of new players from other games (I'm looking at you WoW/GW2), that have raided in the past in other games, these are often players that have sped through leveling (extremely easy now) and have not experienced FF's specific style of raiding and understand how to think about how to gear up, stats, materia melding (overmelding and how to think about spell and skill speed.) I've seen those discussions happening in NN. More so lately with the ability to buy level boosts. The gear the game hands you with that, and the gear you acquire from pure story questing, can carry you through to end game easily (have purchased boosts to test on my 2nd account.)

    These are "in essence" new players but not sprouts. And because they have not been around in game long enough to absorb understandings, many are not in FCs that can guide them, there is no place to go for information other than websites which aren't necessarily good at answering, in detail, the questions/concerns they have.

    There's also the expectations brought with some of them regarding dps meters - something a lot of us mentors have to carefully explain regarding SE policy.

    These are ex-raiders from other games that are perfectly capable of raiding at that level, but have barriers to entry regarding gear and sometimes honed rotations. Getting them over that hump is something that is happening in NN, for those thinking about it ahead of aging out due to level. I hear comments from them wanting to be mentors in order to remain in the channel to get information once they get to that point.

    Those are the players that need some way to get help to not negatively impact other raiders, or as I've seen in some cases, stop/slow down a raid for someone to take the time to explain. (Not a problem for me, but there are many who find that frustrating.)

    Yes, that could be a linkshell. Our server has discord. However, in the spirit of helping the overall community, and retaining new players (which many are), this is an area that SE could consider for a 2nd channel.


    And, I'd love to see an NN devoted more towards new sprouts in the leveling process. (Original intent.)

    However, I also understand there is a need for helping new players entering into the endgame "leveling" .


    I'd be curious to see (from a poll), how many mentors would be interested in actually (A) seeing a split (B) committing to helping an endgame channel.

    - Just thoughts
    (2)
    Last edited by Galenini; 10-11-2019 at 06:10 PM.

  7. #197
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by LalaRu View Post
    Got some new entries in FC and even when completed ARR they still need help with basics, because if you start in a server with "road to 70" you end ARR quite fast and haven't everything figured yet.

    Maybe adding also a max playtime may help. 30 days, even less because they are a lot, 3 months of real playing 8 hours/day.
    By "very basics" are you referring to the basic elements of the game? I'm talking like knowing that you can add sprint to your hotbar, or knowing that debuffs with a white line can be esuna'd off.
    (2)

  8. #198
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Galenini View Post
    From what I've seen in NN, there's a whole set of folks who want someplace to help players new to raiding understand gear/stats/rotations. These are not sprouts. They are not necessarily players with a great deal of experience in game, and there are some players that have recently swapped classes who are looking for specific help in these areas.

    With the influx of new players from other games (I'm looking at you WoW/GW2), that have raided in the past in other games, these are often players that have sped through leveling (extremely easy now) and have not experienced FF's specific style of raiding and understand how to think about how to gear up, stats, materia melding (overmelding and how to think about spell and skill speed.) I've seen those discussions happening in NN. More so lately with the ability to buy level boosts. The gear the game hands you with that, and the gear you acquire from pure story questing, can carry you through to end game easily (have purchased boosts to test on my 2nd account.)

    These are "in essence" new players but not sprouts. And because they have not been around in game long enough to absorb understandings, many are not in FCs that can guide them, there is no place to go for information other than websites which aren't necessarily good at answering, in detail, the questions/concerns they have.

    There's also the expectations brought with some of them regarding dps meters - something a lot of us mentors have to carefully explain regarding SE policy.

    These are ex-raiders from other games that are perfectly capable of raiding at that level, but have barriers to entry regarding gear and sometimes honed rotations. Getting them over that hump is something that is happening in NN, for those thinking about it ahead of aging out due to level. I hear comments from them wanting to be mentors in order to remain in the channel to get information once they get to that point.

    Those are the players that need some way to get help to not negatively impact other raiders, or as I've seen in some cases, stop/slow down a raid for someone to take the time to explain. (Not a problem for me, but there are many who find that frustrating.)

    Yes, that could be a linkshell. Our server has discord. However, in the spirit of helping the overall community, and retaining new players (which many are), this is an area that SE could consider a 2nd channel.


    And, I'd love to see an NN devoted more towards new sprouts in the leveling process. (Original intent.)

    However, I also understand there is a need for helping new players entering into the endgame "leveling" .


    I'd be curious to see (from a poll), how many mentors would be interested in actually (A) seeing a split (B) committing to helping an endgame channel.

    - Just thoughts
    Or they can just go to the Balance Discord
    (0)

  9. #199
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Hash_Browns View Post
    By "very basics" are you referring to the basic elements of the game?
    Yep. Questions like "what is limit break?" and "ah really? you can do <this> and <that>?" (basic things) came from ARR-completed people and not rare. That's the trade-off of a fast lvlup. ARR just too early to lose sprout imho.
    (1)

  10. #200
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by LalaRu View Post
    Yep. Questions like "what is limit break?" and "ah really? you can do <this> and <that>?" (basic things) came from ARR-completed people and not rare. That's the trade-off of a fast lvlup. ARR just too early to lose sprout imho.
    This is why the game shouldn't be offering EXP boosts in the first place, let alone job skips, story skips, and PotD.
    (1)

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