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  1. #8
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    There are a few things I don’t like about skill/spell speed and I feel really need to be changed.

    1. There should just be 1 speed stat. Having both skill and spell speed is just redundant, most jobs either use one type of move or the other and jobs that use both like PLD, DRK and RDM are just getting gimped for no reason and don’t have access to the other speed stat outside of melds they’re never going to waste slots on. They should change it to just be a speed or haste stat that effects all cast and recast times (and auto attacks, why not?)

    2. It’s completely useless to some jobs. Jobs like PLD or MCH where shaving a few milliseconds off your GCD won’t help you fit anything extra into your burst window it just has no value. Yet it’s still on those job’s gear wasting stat points. They tried to address this by adding the increased DoT damage, but then DoTs became less prevalent on most jobs and they lowered the scaling. Speed stats need a little extra something so that all jobs can benefit from them.

    3. It can be harmful to some jobs. Some stats lose value as you get too much of it like direct hit and some stats are just useless like tenacity. But skill speed and to a lesser extent spell speed can actually cause misalignment in your rotation if you have too much of it which can actually cost you dps. Increasing stats should never be lowering our dps. Whether this is something they need to change about speed stats or the way job rotations work as a whole I can’t say but something needs to be done here.
    (7)
    Last edited by Cabalabob; 10-10-2019 at 08:30 PM.
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