Results 1 to 10 of 33

Hybrid View

  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,675
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    There are a few things I don’t like about skill/spell speed and I feel really need to be changed.

    1. There should just be 1 speed stat. Having both skill and spell speed is just redundant, most jobs either use one type of move or the other and jobs that use both like PLD, DRK and RDM are just getting gimped for no reason and don’t have access to the other speed stat outside of melds they’re never going to waste slots on. They should change it to just be a speed or haste stat that effects all cast and recast times (and auto attacks, why not?)

    2. It’s completely useless to some jobs. Jobs like PLD or MCH where shaving a few milliseconds off your GCD won’t help you fit anything extra into your burst window it just has no value. Yet it’s still on those job’s gear wasting stat points. They tried to address this by adding the increased DoT damage, but then DoTs became less prevalent on most jobs and they lowered the scaling. Speed stats need a little extra something so that all jobs can benefit from them.

    3. It can be harmful to some jobs. Some stats lose value as you get too much of it like direct hit and some stats are just useless like tenacity. But skill speed and to a lesser extent spell speed can actually cause misalignment in your rotation if you have too much of it which can actually cost you dps. Increasing stats should never be lowering our dps. Whether this is something they need to change about speed stats or the way job rotations work as a whole I can’t say but something needs to be done here.
    (7)
    Last edited by Cabalabob; 10-10-2019 at 08:30 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,228
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Cabalabob View Post
    There are a few things I don’t like about skill/spell speed and I feel really need to be changed.

    1. There should just be 1 speed stat. Having both skill and spell speed is just redundant, most jobs either use one type of move or the other and jobs that use both like PLD, DRK and RDM are just getting gimped for no reason and don’t have access to the other speed stat outside of melds they’re never going to waste slots on. They should change it to just be a speed or haste stat that effects all cast and recast times (and auto attacks, why not?)
    Agreed. Though for PLD skillspeed for Goring Blade before and after Requiescat to keep the DoT up without losing DPS from letting the DoT fall off, PLD gets a free pass on that...

    Quote Originally Posted by Cabalabob View Post
    2. It’s completely useless to some jobs. Jobs like PLD or MCH where shaving a few milliseconds off your GCD won’t help you fit anything extra into your burst window it just has no value. Yet it’s still on those job’s gear wasting stat points. They tried to address this by adding the increased DoT damage, but then DoTs became less prevalent on most jobs and they lowered the scaling. Speed stats need a little extra something so that all jobs can benefit from them.
    Same as above.

    Quote Originally Posted by Cabalabob View Post
    3. It can be harmful to some jobs. Some stats lose value as you get too much of it like direct hit and some stats are just useless like tenacity. But skill speed and to a lesser extent spell speed can actually cause misalignment in your rotation if you have too much of it which can actually cost you dps. Increasing stats should never be lowering our dps. Whether this is something they need to change about speed stats or the way job rotations work as a whole I can’t say but something needs to be done here.
    Tenacity has better use on both WAR and DRK because it still adds damage to your toolkit more than skillspeed.

    I also debunked the whole "skillspeed for WAR/DRK" not too long ago, though I may not be the first person to do it but I certainly won't be the last...
    (0)

  3. #3
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Note i my above post my nin thresholds are not accurate*

    They are total guesses but i know such thresholds exist
    (0)

  4. #4
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Speed stats and hastes buffs (all non personal were removed in Shadowbringers even) in general have the main issue of not fitting the class design of the game for the most part. Basically every class of this game has a great portion of their damage coming from Abilities and those don't scale or proc from GCDs. Making casting more weaponskills or spells not being as important, and sometimes breaking perfectly cycling rotations.

    A good way to show this is to look at the jobs that have a good time with high speed, BLM being the one that enjoys it the most having actual 0 damage dealt directly from Abilities.
    (0)
    Last edited by zuzu-bq; 10-13-2019 at 02:08 PM.

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,029
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by zuzu-bq View Post
    Speed stats and hastes buffs (all non personal were removed in Shadowbringers even) in general have the main issue of not fitting the class design of the game for the most part. Basically every class of this game has a great portion of their damage coming from Abilities and those don't scale or proc from GCDs. Making casting more weaponskills or spells not being as important, and sometimes breaking perfectly cycling rotations.

    A good way to show this is to look at the jobs that have a good time with high speed, BLM being the one that enjoys it the most having actual 0 damage dealt directly from Abilities.
    That leaves two equal options, though: (1) further reduce the already shallow options in the game to remove the chance of waste on inferior targets, or (2) add further undermechanics that allow for greater balance across those different options (e.g. scaled ability timers).

    That they chose (1), yet again, shows the design philosophy of the devs more than it shows the constraints of the situation at that time.
    (0)