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  1. #1
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Speed stats and hastes buffs (all non personal were removed in Shadowbringers even) in general have the main issue of not fitting the class design of the game for the most part. Basically every class of this game has a great portion of their damage coming from Abilities and those don't scale or proc from GCDs. Making casting more weaponskills or spells not being as important, and sometimes breaking perfectly cycling rotations.

    A good way to show this is to look at the jobs that have a good time with high speed, BLM being the one that enjoys it the most having actual 0 damage dealt directly from Abilities.
    (0)
    Last edited by zuzu-bq; 10-13-2019 at 02:08 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by zuzu-bq View Post
    Speed stats and hastes buffs (all non personal were removed in Shadowbringers even) in general have the main issue of not fitting the class design of the game for the most part. Basically every class of this game has a great portion of their damage coming from Abilities and those don't scale or proc from GCDs. Making casting more weaponskills or spells not being as important, and sometimes breaking perfectly cycling rotations.

    A good way to show this is to look at the jobs that have a good time with high speed, BLM being the one that enjoys it the most having actual 0 damage dealt directly from Abilities.
    That leaves two equal options, though: (1) further reduce the already shallow options in the game to remove the chance of waste on inferior targets, or (2) add further undermechanics that allow for greater balance across those different options (e.g. scaled ability timers).

    That they chose (1), yet again, shows the design philosophy of the devs more than it shows the constraints of the situation at that time.
    (0)

  3. #3
    Player
    Raqrie_Tohka's Avatar
    Join Date
    Sep 2015
    Posts
    174
    Character
    Sokhatai Tohka
    World
    Odin
    Main Class
    Archer Lv 80
    I have 2.41 gcd as a bard and people were taking pity on me for my mis-attributed gear! Not for having to take what gear I can get because I pugged most of this tier, not for the meme-level pf experience which you have to try so hard just to clear a raid. But for having to suffer anything less than perfection in aligning GCDs!
    (>_< I'm losing roughly 1 dps for each point of sks I have, not a joke. I have faced discrimination for my dps.)
    Consequently, my parsing for this whole tier is down the drain as my gear isn't something I can rapidly turn around.
    (0)

  4. #4
    Player
    giwaman's Avatar
    Join Date
    Jun 2014
    Posts
    202
    Character
    Donna Shanao
    World
    Carbuncle
    Main Class
    Summoner Lv 70
    Do you have all your bis brd 470-475s?
    well pugging it to Optimized is a hit or miss unless it's really good party buff/comp, uptime alignment.
    (0)

  5. #5
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    It's just bad for DNC, you need too much of it to matter. The slots are better served for crit/DH. Yeah maybe if it shaved down speed a bit more.
    (1)

  6. #6
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rasikko View Post
    It's just bad for DNC, you need too much of it to matter. The slots are better served for crit/DH. Yeah maybe if it shaved down speed a bit more.
    2 second GCD in general would be nice...
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    2 second GCD in general would be nice...
    Or even just giving a flat 10% to each stat baseline. 10% Haste = 2.25-second GCD. Those who want to go slower can still go pretty slow, just not quite so absurdly so.

    You'd want to scale animation lock timers, though. At present they start at 25.33% of a GCD, but then increase in relative size as GCD duration decreases until you quickly can no longer double-weave. You'd want to keep their relative size constant, even if starting from say a 33.33% (exactly a double weave, with no duration wasted from completing the second weave early, no matter your GCD duration -- .5 at a 1.5s GCD, .75 at a 2.25s GCD).
    (0)

  8. #8
    Player
    Raqrie_Tohka's Avatar
    Join Date
    Sep 2015
    Posts
    174
    Character
    Sokhatai Tohka
    World
    Odin
    Main Class
    Archer Lv 80
    I changed out 2 of my sks items and instantly went from 40% parse to 60% parse on E3S, it's not even funny.
    I am losing 1 dps for each 1 sks I have, 1-1. The stat really is gorrible.
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raqrie_Tohka View Post
    I changed out 2 of my sks items and instantly went from 40% parse to 60% parse on E3S, it's not even funny.
    I am losing 1 dps for each 1 sks I have, 1-1. The stat really is gorrible.
    There is no point at which SkS can inherently reduce damage. It's quite literally impossible. Nor is the increased efficiency of two slots worth of secondary stats going to bump you 20 percentiles. You just played a hell of a lot worse in one run compared to the other.
    (0)

  10. #10
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Raqrie_Tohka View Post
    Is it a "trap" attribute? Should it be 20% more potent than it is now, to be able to compete with Crit/DH or even det? Should it also speed up your autos? Is it way too weak for some classes?

    I think SE did a good thing in lessening specific attribute dependence per class, but they didn't address skillspeed, and the attribute/class system as a whole is as dull as ever. The meme-level inter-class balance didn't help either. And current content design is rather rigid and not fun for healers and tanks, especially healers, which I believe is largely the reason for so few of them.

    Personal story:
    I'm salty because I had about 4-6 pieces of gear with about 800 sks, but halfway through I realized sks is absolutely useless (especially for bard which I main) and piously chased after BiS bear, but the damage was already done.
    I've yet to fully recover from this bad gear situation. And every time I'm not doing enough dps I salt over this, amongst other things. Cough.
    SkS already affects auto's. It's in a decent spot now; you want it up to a certain point on a number of jobs and other jobs can flavor their GCD's to taste and get good results from it. Perhaps a mild buff of some sort, no more than 5% more effectiveness than it has now. The nature of the game is that outside of jobs designed to work at "high speed" (i.e. MNK) having a GCD that goes too quickly can cause some problems. MNK gets away with it because they have relatively few oGCD's and their animations are all fluid enough that anim lock isn't an issue. I'm at about 1800 SkS with my GNB and I feel quite a bit of anim lock if I'm even a hair off in timing my skills.
    (1)

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