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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nedkel View Post
    Yes but even with these "penalties" PLD and GNB outperforms warrior by good amount of dps.
    And DRK does not have any penalty.
    Its not an argument against making it dps neutral, it wont change warrior dps even a bit, maybe make less experienced warrior performing a bit better nothing else.
    Then just buff the job in literally any way besides gutting their unique mobility/IR-synergy/gauge-manipulator tool?
    (3)

  2. #2
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Shurrikhan View Post
    Then just buff the job in literally any way besides gutting their unique mobility/IR-synergy/gauge-manipulator tool?
    It wont gut anything making it dps neutral, it will be opposite.
    People will start using it as a mobiltiy tool as it supposed to be.

    Maximum optimised WAR is using onslaught only in IR windows and the skill itself has zero use outside of it with really really rare cases where you would basically lose 10 gauge at third part of healing combo, its not unique but borderline useless.
    (0)
    Last edited by Nedkel; 10-06-2019 at 09:59 PM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nedkel View Post
    It wont gut anything making it dps neutral, it will be opposite.
    People will start using it as a mobiltiy tool as it supposed to be.

    Maximum optimised WAR is using onslaught only in IR windows and the skill itself has zero use outside of it with really really rare cases where you would basically lose 10 gauge at third part of healing combo, its not unique but borderline useless.
    You cannot make the skill dps-neutral for any one use without making it better than dps neutral over consistent use. Making it truly dps neutral within any one use means that it can and should be used on cooldown in order to increase the relative duration of Storm's Eye, thereby allowing for a greater portion of SP casts to SE casts, which would then make it dps-positive and obligatory. This is especially true across certain SkS breakpoints.

    No, it will have to be dps-negative in some regard in order to maintain use as a mobility tool. It could be nearer per use to dps-neutral, such as by trimming 2 seconds' duration from Infuriate alike to Fell Cleave's 5-second reduction, but I have to wonder... why you'd want to? Again, Warrior has the second-least punishing and arguably best gap-closer overall, so unless it needs to be closer to dps-neutral for purposes of gauge management (for which Onslaught, as a safety tool, still should not be outright free to use), why apply the buff... there?

    The reason Onslaught sees such little use is the same reason GCD healing sees such little use -- it's actively been made superfluous, in this case by the second charge of Infuriate and the fact that Inner Chaos's Direct-Crit is wasted within the IR window. If you want to see your tools get the meaningful usage they were previously meant to receive, you're going to have to convince SE that Warrior want more than a braindead job, sacrificing a bit of excessively lenient QoL for some actual management.
    (0)

  4. #4
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Delaying Plunge actually isn't free either, because ideally you'd like to use both charges under raid buffs. It's less of a loss than PLD/GNB native buffs combined with raid buffs, but still.

    I kinda wish they reverted the charges on gap-closers. While it removed the issue of losing entire casts on delay, it instead introduced a new issue(using both charges under buffs), which makes difference between burst and downtime apm even more jarring, on DRK especially.

    Quote Originally Posted by Nedkel View Post
    It wont gut anything making it dps neutral, it will be opposite.
    People will start using it as a mobiltiy tool as it supposed to be.

    Maximum optimised WAR is using onslaught only in IR windows and the skill itself has zero use outside of it with really really rare cases where you would basically lose 10 gauge at third part of healing combo, its not unique but borderline useless.
    But it is used as a gap closer right now.

    Top WAR parses, AKA "Maximum optimised WAR", for 3/4 floors of savage have more Onslaught casts than IRs. The one fight with equal Onslaught/IR usage is e2s, which can be optimized for tanks and DPS to keep 100% melee uptime.
    They don't have tons of more casts, but that's mostly because mobility this tier is kind of a joke and we no longer need to cancel knockbacks, because of addition of Arm's Length as a tank role action. The issue isn't Onslaught - it's encounter design and the stupidity that are knockback immunities.
    (1)
    Last edited by Satarn; 10-07-2019 at 08:14 AM.

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Satarn View Post
    They don't have tons of more casts, but that's mostly because mobility this tier is kind of a joke and we no longer need to cancel knockbacks, because of addition of Arm's Length as a tank role action. The issue isn't Onslaught - it's encounter design and the stupidity that are knockback immunities.
    This. So much this. And yet I wouldn't be surprised if the devs were quicker to remove gap-closers, since they're now largely superfluous, than to remove gimmick un-mechanics like Arm's Length...
    (0)