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  1. #11
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Delaying Plunge actually isn't free either, because ideally you'd like to use both charges under raid buffs. It's less of a loss than PLD/GNB native buffs combined with raid buffs, but still.

    I kinda wish they reverted the charges on gap-closers. While it removed the issue of losing entire casts on delay, it instead introduced a new issue(using both charges under buffs), which makes difference between burst and downtime apm even more jarring, on DRK especially.

    Quote Originally Posted by Nedkel View Post
    It wont gut anything making it dps neutral, it will be opposite.
    People will start using it as a mobiltiy tool as it supposed to be.

    Maximum optimised WAR is using onslaught only in IR windows and the skill itself has zero use outside of it with really really rare cases where you would basically lose 10 gauge at third part of healing combo, its not unique but borderline useless.
    But it is used as a gap closer right now.

    Top WAR parses, AKA "Maximum optimised WAR", for 3/4 floors of savage have more Onslaught casts than IRs. The one fight with equal Onslaught/IR usage is e2s, which can be optimized for tanks and DPS to keep 100% melee uptime.
    They don't have tons of more casts, but that's mostly because mobility this tier is kind of a joke and we no longer need to cancel knockbacks, because of addition of Arm's Length as a tank role action. The issue isn't Onslaught - it's encounter design and the stupidity that are knockback immunities.
    (1)
    Last edited by Satarn; 10-07-2019 at 08:14 AM.