I don't mind the concept of Limited Jobs, but the implementation of Blue Mage is still very underwhelming...
I effectively see it as Gold Saucer content, in fact one wonders why Masked Carnival rewards Allied Seals instead of MGP when it straight up sounds like a Gold Saucer attraction... The issue there however, is that there's just nothing to do on Blue Mage... Compare it to Chocobo Racing, you've got the same sort of leveling process in raising and breeding race chocobo, and then you can race it whenever you want for MGP. Blue Mage? Three weekly Masked Carnival runs and that is it. Once you're leveled, once you've learned the spells... There's nothing to do on the job...
Like I said, I'm fine with the concept. Blue Mage is more or less functional (I do think what it currently has could do with some adjustments however), I actually enjoyed leveling it and learning most of the spells, but it's "endgame" is a complete and utter failure. Three weekly Guildhests? For a completely irrelevant reward? I hope 60 Blue Mage has better endgame content, but I'm not about to hold my breath. I think I heard we're getting a Roulette? A step in the right direction I suppose, but that's still presumably working on Roulette rules? So a piece of daily content... Give us something we can just go and do; If I get the urge to go do Chocobo Racing, I can do just that and earn MGP for it. I do get the urge to play Blue Mage every now-and-then, but there's no content for it... The weeklies, or a daily, just ends up leaving me unsatisfied... "I want to play Blue Mage, but I'm done until reset" is not a great position to put players in...
The best analogy is perhaps this; I want to go swimming, but the pool is only open for 5 minutes a week. Maybe I get my 5 minutes in, but... I still want to go swimming... So just give me a pool I can swim in whenever?
Also, can someone explain to me why Masked Carnival has a scoring system? Really, what is the point of this completely meaningless metric they give at the end? It doesn't impact your rewards in any way. There's no real achievements based off it. There's no leaderboard for it. What's the point of it? A Deep Dungeon style leaderboard might actually be neat for the more competitive players, but instead those points are just fluff someone presumably had to develop for... No reason... What's up with that?


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