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  1. #91
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Savagelf View Post
    263k that doesn't sound like a failed job that does sound like success start.
    Bear in mind thats number of people whos unlocked it not leveled it at all, the lucky bancho census shows level 50s and its a very different story
    (8)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  2. #92
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,227
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    I actually liked how bluemage worked out as content, got all the skills and had a fun time doing it. An op, fun mess of a job that had you work for its skills, I understand why Devs had to make it the way it is. Think as long as the job requires you to do more than just level itll prolly end up as limited, so yeah beastmaster needing to hunt down its pets and puppetmaster needing to salvage parts for mammet. If anything I kinda want to see some limited job versions of jobs we already have, Bard and Dancer for example, a limited job where they become purely support and you have to find or figure dances and songs that buff or debuff like crazy but you need to do some convaluted DDR or rythum thing to perform, lol.
    (0)

  3. #93
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Hanayumi View Post
    Think as long as the job requires you to do more than just level itll prolly end up as limited, so yeah beastmaster needing to hunt down its pets and puppetmaster needing to salvage parts for mammet.
    There is a way for those to work with regular jobs, and it would be that their stats/ilevel are set by how much pets/spells/parts they've collected. Basically, gear wouldn't give them any stat boost at all, so that gear hunting would be replaced by whatever hunting you need to do in that job. Of course, you'd still receive some skills by leveling up, but they'd mostly be buffs and rol skills to enchance your core mechanics. And of course, endgame content parts, pet jugs or monster essences...
    (0)

  4. #94
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Verlyn View Post
    A highly requested, iconic combat job should not be side content.
    It was a highly requested, iconic combat job completely built on side content since its introduction. The Blue Magic in every game it has been in has been a sidequest in job/character form.
    (0)

  5. #95
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    It was a highly requested, iconic combat job completely built on side content since its introduction. The Blue Magic in every game it has been in has been a sidequest in job/character form.
    Despite being "Built on side content" its always been a fully functioning combat Job fulfilling a valuable role in the party, just because it learns the spells differently it doesnt relegate it to just a side quest, nothing about the learning system is diametrically opposed to being a full job. In a lot of FF games smns learn a lot of their summons from side quests and optinal fights and it hasn't been relegated like BLU has
    (14)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  6. #96
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I don't mind the concept of Limited Jobs, but the implementation of Blue Mage is still very underwhelming...

    I effectively see it as Gold Saucer content, in fact one wonders why Masked Carnival rewards Allied Seals instead of MGP when it straight up sounds like a Gold Saucer attraction... The issue there however, is that there's just nothing to do on Blue Mage... Compare it to Chocobo Racing, you've got the same sort of leveling process in raising and breeding race chocobo, and then you can race it whenever you want for MGP. Blue Mage? Three weekly Masked Carnival runs and that is it. Once you're leveled, once you've learned the spells... There's nothing to do on the job...

    Like I said, I'm fine with the concept. Blue Mage is more or less functional (I do think what it currently has could do with some adjustments however), I actually enjoyed leveling it and learning most of the spells, but it's "endgame" is a complete and utter failure. Three weekly Guildhests? For a completely irrelevant reward? I hope 60 Blue Mage has better endgame content, but I'm not about to hold my breath. I think I heard we're getting a Roulette? A step in the right direction I suppose, but that's still presumably working on Roulette rules? So a piece of daily content... Give us something we can just go and do; If I get the urge to go do Chocobo Racing, I can do just that and earn MGP for it. I do get the urge to play Blue Mage every now-and-then, but there's no content for it... The weeklies, or a daily, just ends up leaving me unsatisfied... "I want to play Blue Mage, but I'm done until reset" is not a great position to put players in...

    The best analogy is perhaps this; I want to go swimming, but the pool is only open for 5 minutes a week. Maybe I get my 5 minutes in, but... I still want to go swimming... So just give me a pool I can swim in whenever?

    Also, can someone explain to me why Masked Carnival has a scoring system? Really, what is the point of this completely meaningless metric they give at the end? It doesn't impact your rewards in any way. There's no real achievements based off it. There's no leaderboard for it. What's the point of it? A Deep Dungeon style leaderboard might actually be neat for the more competitive players, but instead those points are just fluff someone presumably had to develop for... No reason... What's up with that?
    (0)
    Last edited by Nalien; 10-07-2019 at 10:31 PM.

  7. #97
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Nalien View Post
    I don't mind the concept of Limited Jobs, but the implementation of Blue Mage is still very underwhelming...

    I effectively see it as Gold Saucer content, in fact one wonders why Masked Carnival rewards Allied Seals instead of MGP when it straight up sounds like a Gold Saucer attraction... The issue there however, is that there's just nothing to do on Blue Mage... Compare it to Chocobo Racing, you've got the same sort of leveling process in raising and breeding race chocobo, and then you can race it whenever you want for MGP. Blue Mage? Three weekly Masked Carnival runs and that is it. Once you're leveled, once you've learned the spells... There's nothing to do on the job...

    Like I said, I'm fine with the concept. Blue Mage is more or less functional (I do think what it currently has could do with some adjustments however), I actually enjoyed leveling it and learning most of the spells, but it's "endgame" is a complete and utter failure. Three weekly Guildhests? For a completely irrelevant reward? I hope 60 Blue Mage has better endgame content, but I'm not about to hold my breath. I think I heard we're getting a Roulette? A step in the right direction I suppose, but that's still presumably working on Roulette rules? So a piece of daily content... Give us something we can just go and do; If I get the urge to go do Chocobo Racing, I can do just that and earn MGP for it. I do get the urge to play Blue Mage every now-and-then, but there's no content for it... The weeklies, or a daily, just ends up leaving me unsatisfied... "I want to play Blue Mage, but I'm done until reset" is not a great position to put players in...

    The best analogy is perhaps this; I want to go swimming, but the pool is only open for 5 minutes a week. Maybe I get my 5 minutes in, but... I still want to go swimming... So just give me a pool I can swim in whenever?
    From what we were described i don't think we're getting a blue roullete, its more likely a Blue wonderous tales/challenge log, which would require grouping up manually still, and the intended reward is still poetics and allied seals
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #98
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by ReiMakoto View Post
    From what we were described i don't think we're getting a blue roullete, its more likely a Blue wonderous tales/challenge log, which would require grouping up manually still, and the intended reward is still poetics and allied seals
    As much as I enjoy Wonderous Tales and wish we had more of that (I'd actually split it into ARR/HW/SB/SB2 versions so we get 4 a week), Blue Mage does not need more weekly content... It needs something you can just run with and do... It really is such a bizarre design choice... Limited Jobs? Yeah fine whatever, I still want to play it, but whoops, I'm done with it for the week... And for what? Poetics and Allied Seals? Two currencies that are already incredibly irrelevant... They hardly need a weekly gate on their acquisition like this...

    Honestly, they could remove the existing rewards entirely. Swap over to MGP as a reward. Base the amount you get off the points you scored in Masked Carnival. Done. Blue Mage is infinitely more playable than it currently is, and more fun as a result. Hard to have fun with something that has zero purpose for 99% of the week...
    (3)

  9. #99
    Player
    Zsplash's Avatar
    Join Date
    Mar 2019
    Posts
    72
    Character
    Dizzy Fox
    World
    Twintania
    Main Class
    Scholar Lv 80
    It clearly was never meant as a design choice to be successful, that's just obvious. Why not make all jobs limited if limited jobs are so great?

    Not like any devs look at these topics and say "we did an amazing job with blu" they know what they did with it, which is just toss garbage at players.
    (12)

  10. #100
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    You know what I want from Blue Mage? Gear.

    Or more specifically, stats. Ever since beta I've heard "We can't have interesting stats on gear because it's hard to balance", well now we have Limited Jobs. Jobs with the sole purpose of adding classic Jobs that are "hard to balance" for conventional content. Why not give them interesting stats as well then? It provides Blue Mage with some solid endgame content (gearing up/itemization), and can actually make the spell kit actually feel as powerful as the whole "Limited Jobs are too OP to be regular Jobs" shtick lead us to believe... Something like Enhances "1,000 Needles" effect on a piece of gear that buffs the spell up to 10,000 Needles, for an absurd example. I'd be interested in say, a Blue Mage Roulette, to grind a special currency to have a NPC slap such stats on my Blue Mages gear (plus other rewards, something similar to the Wolf Marks vendor really). Stats like that would be fun to mess around with... Stats you can actually think about and mess around with have been sorely missing from this game since 1.x died, might as well bring them back if only for Blue Mage... That's the point of Limited Jobs, right?

    Lacking stats and itemization really just robs any excitement from an RPG IMO, I mean... Look at the Blue Mage weapons... All three of them are identical... You could easily have put say Increases the chance of learning Blue Magic on The Spirit of the Whalaqee and made it an exciting reward to have obtained... Same deal with Azulmagia, that should really have been Blue Mages Relic Weapon, but it's identical to the Lv1 Rainmaker you get for unlocking the Job... That's... Pathetic... Your reward for beating all the Blue Mage content isn't some item that makes you feel more powerful, that lets you have some more fun on the Job, it's... A glamour piece... Prefect example of why people call XIV a dress-up simulator...
    (2)
    Last edited by Nalien; 10-08-2019 at 04:10 PM.

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