From what we were described i don't think we're getting a blue roullete, its more likely a Blue wonderous tales/challenge log, which would require grouping up manually still, and the intended reward is still poetics and allied sealsI don't mind the concept of Limited Jobs, but the implementation of Blue Mage is still very underwhelming...
I effectively see it as Gold Saucer content, in fact one wonders why Masked Carnival rewards Allied Seals instead of MGP when it straight up sounds like a Gold Saucer attraction... The issue there however, is that there's just nothing to do on Blue Mage... Compare it to Chocobo Racing, you've got the same sort of leveling process in raising and breeding race chocobo, and then you can race it whenever you want for MGP. Blue Mage? Three weekly Masked Carnival runs and that is it. Once you're leveled, once you've learned the spells... There's nothing to do on the job...
Like I said, I'm fine with the concept. Blue Mage is more or less functional (I do think what it currently has could do with some adjustments however), I actually enjoyed leveling it and learning most of the spells, but it's "endgame" is a complete and utter failure. Three weekly Guildhests? For a completely irrelevant reward? I hope 60 Blue Mage has better endgame content, but I'm not about to hold my breath. I think I heard we're getting a Roulette? A step in the right direction I suppose, but that's still presumably working on Roulette rules? So a piece of daily content... Give us something we can just go and do; If I get the urge to go do Chocobo Racing, I can do just that and earn MGP for it. I do get the urge to play Blue Mage every now-and-then, but there's no content for it... The weeklies, or a daily, just ends up leaving me unsatisfied... "I want to play Blue Mage, but I'm done until reset" is not a great position to put players in...
The best analogy is perhaps this; I want to go swimming, but the pool is only open for 5 minutes a week. Maybe I get my 5 minutes in, but... I still want to go swimming... So just give me a pool I can swim in whenever?
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
As much as I enjoy Wonderous Tales and wish we had more of that (I'd actually split it into ARR/HW/SB/SB2 versions so we get 4 a week), Blue Mage does not need more weekly content... It needs something you can just run with and do... It really is such a bizarre design choice... Limited Jobs? Yeah fine whatever, I still want to play it, but whoops, I'm done with it for the week... And for what? Poetics and Allied Seals? Two currencies that are already incredibly irrelevant... They hardly need a weekly gate on their acquisition like this...
Honestly, they could remove the existing rewards entirely. Swap over to MGP as a reward. Base the amount you get off the points you scored in Masked Carnival. Done. Blue Mage is infinitely more playable than it currently is, and more fun as a result. Hard to have fun with something that has zero purpose for 99% of the week...
It clearly was never meant as a design choice to be successful, that's just obvious. Why not make all jobs limited if limited jobs are so great?
Not like any devs look at these topics and say "we did an amazing job with blu" they know what they did with it, which is just toss garbage at players.
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