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  1. #1
    Player
    Nedkel's Avatar
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    Dec 2017
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    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Shurrikhan View Post
    Yes. That's the point. That's also why Onslaught is a far superior mobility tool to Intervene, Rough Divide, and almost always Plunge. If Onslaught saves even a fifth of a GCD in melee uptime it will have made up for its cost, but unlike the other gap-closers it isn't used on cooldown and is therefore always available (except for the 10 seconds after obligatory use during Inner Release). Giving it no gauge cost would be a nerf to Warrior mobility.
    But then its a nerf to his DPS, pulling him to the bottom in comparison to other tanks.
    20 potency used on mobility, no tank has that.

    It should get a reduced potency to 15-16 to make it dps neutral at the very least.
    (0)
    Last edited by Nedkel; 10-06-2019 at 03:50 AM.

  2. #2
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nedkel View Post
    But then its a nerf to his DPS, pulling him to the bottom in comparison to other tanks.
    20 potency used on mobility, no tank has that.
    Wait, what?

    A single Rough Divide used outside of No Mercy is already 40 potency lost
    A single Intervene used outside of Fight of Flight is already 50 potency lost.

    The only job with zero penalty for holding onto (a charge of) their gap-closer for mobility is DRK. But, given that they are THE original gap-closer job and the only way to give them any penalty alike to PLD and GNB's would be to make Blood Weapon again account for oGCDs, which would utterly wreck their balance, I'm fine with that.

    Warrior has the second least penalty on its most frequently available gap-closer.
    (3)

  3. #3
    Player
    Nedkel's Avatar
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    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Shurrikhan View Post
    Wait, what?

    A single Rough Divide used outside of No Mercy is already 40 potency lost
    A single Intervene used outside of Fight of Flight is already 50 potency lost.

    The only job with zero penalty for holding onto (a charge of) their gap-closer for mobility is DRK. But, given that they are THE original gap-closer job and the only way to give them any penalty alike to PLD and GNB's would be to make Blood Weapon again account for oGCDs, which would utterly wreck their balance, I'm fine with that.

    Warrior has the second least penalty on its most frequently available gap-closer.
    Yes but even with these "penalties" PLD and GNB outperforms warrior by good amount of dps.
    And DRK does not have any penalty.
    Its not an argument against making it dps neutral, it wont change warrior dps even a bit, maybe make less experienced warrior performing a bit better nothing else.
    (0)
    Last edited by Nedkel; 10-06-2019 at 07:07 PM.

  4. #4
    Player
    Shurrikhan's Avatar
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nedkel View Post
    Yes but even with these "penalties" PLD and GNB outperforms warrior by good amount of dps.
    And DRK does not have any penalty.
    Its not an argument against making it dps neutral, it wont change warrior dps even a bit, maybe make less experienced warrior performing a bit better nothing else.
    Then just buff the job in literally any way besides gutting their unique mobility/IR-synergy/gauge-manipulator tool?
    (3)

  5. #5
    Player
    Nedkel's Avatar
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    Chloe Lehideux
    World
    Zodiark
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    Samurai Lv 74
    Quote Originally Posted by Shurrikhan View Post
    Then just buff the job in literally any way besides gutting their unique mobility/IR-synergy/gauge-manipulator tool?
    It wont gut anything making it dps neutral, it will be opposite.
    People will start using it as a mobiltiy tool as it supposed to be.

    Maximum optimised WAR is using onslaught only in IR windows and the skill itself has zero use outside of it with really really rare cases where you would basically lose 10 gauge at third part of healing combo, its not unique but borderline useless.
    (0)
    Last edited by Nedkel; 10-06-2019 at 09:59 PM.

  6. #6
    Player
    Shurrikhan's Avatar
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    12,870
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    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Nedkel View Post
    It wont gut anything making it dps neutral, it will be opposite.
    People will start using it as a mobiltiy tool as it supposed to be.

    Maximum optimised WAR is using onslaught only in IR windows and the skill itself has zero use outside of it with really really rare cases where you would basically lose 10 gauge at third part of healing combo, its not unique but borderline useless.
    You cannot make the skill dps-neutral for any one use without making it better than dps neutral over consistent use. Making it truly dps neutral within any one use means that it can and should be used on cooldown in order to increase the relative duration of Storm's Eye, thereby allowing for a greater portion of SP casts to SE casts, which would then make it dps-positive and obligatory. This is especially true across certain SkS breakpoints.

    No, it will have to be dps-negative in some regard in order to maintain use as a mobility tool. It could be nearer per use to dps-neutral, such as by trimming 2 seconds' duration from Infuriate alike to Fell Cleave's 5-second reduction, but I have to wonder... why you'd want to? Again, Warrior has the second-least punishing and arguably best gap-closer overall, so unless it needs to be closer to dps-neutral for purposes of gauge management (for which Onslaught, as a safety tool, still should not be outright free to use), why apply the buff... there?

    The reason Onslaught sees such little use is the same reason GCD healing sees such little use -- it's actively been made superfluous, in this case by the second charge of Infuriate and the fact that Inner Chaos's Direct-Crit is wasted within the IR window. If you want to see your tools get the meaningful usage they were previously meant to receive, you're going to have to convince SE that Warrior want more than a braindead job, sacrificing a bit of excessively lenient QoL for some actual management.
    (0)

  7. #7
    Player
    Satarn's Avatar
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    Jul 2016
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    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Delaying Plunge actually isn't free either, because ideally you'd like to use both charges under raid buffs. It's less of a loss than PLD/GNB native buffs combined with raid buffs, but still.

    I kinda wish they reverted the charges on gap-closers. While it removed the issue of losing entire casts on delay, it instead introduced a new issue(using both charges under buffs), which makes difference between burst and downtime apm even more jarring, on DRK especially.

    Quote Originally Posted by Nedkel View Post
    It wont gut anything making it dps neutral, it will be opposite.
    People will start using it as a mobiltiy tool as it supposed to be.

    Maximum optimised WAR is using onslaught only in IR windows and the skill itself has zero use outside of it with really really rare cases where you would basically lose 10 gauge at third part of healing combo, its not unique but borderline useless.
    But it is used as a gap closer right now.

    Top WAR parses, AKA "Maximum optimised WAR", for 3/4 floors of savage have more Onslaught casts than IRs. The one fight with equal Onslaught/IR usage is e2s, which can be optimized for tanks and DPS to keep 100% melee uptime.
    They don't have tons of more casts, but that's mostly because mobility this tier is kind of a joke and we no longer need to cancel knockbacks, because of addition of Arm's Length as a tank role action. The issue isn't Onslaught - it's encounter design and the stupidity that are knockback immunities.
    (1)
    Last edited by Satarn; 10-07-2019 at 08:14 AM.

  8. #8
    Player
    Shurrikhan's Avatar
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Satarn View Post
    They don't have tons of more casts, but that's mostly because mobility this tier is kind of a joke and we no longer need to cancel knockbacks, because of addition of Arm's Length as a tank role action. The issue isn't Onslaught - it's encounter design and the stupidity that are knockback immunities.
    This. So much this. And yet I wouldn't be surprised if the devs were quicker to remove gap-closers, since they're now largely superfluous, than to remove gimmick un-mechanics like Arm's Length...
    (0)