This was in response to your argument that Chemist was not introduced because they had issues with balance but not a complaint. I said they didn't add a 4th healer because of balance problems. Yet people are still asking for a 4th healer.
I'm glad they didn't add a 4th healer in ShB and that DNC turned into a ranged DPS, I main a DNC now and love it. But I don't think healers in general are in a good state and a 4th healer would likely suffer from the problems we have now. This is what I have argued in other threads, whilst at -first- I was disappointed we'd not get another healer this time around, I didn't feel I was -entitled- to one and there are still outstanding problems to healing in general. I think to an extent a 4th healer could potentially help balance depending on their approach, but I still share their concern is that it'd have worsened things rather than helped things, especially as we still have glaring problems with them balancing the current three, to the point where they've made healing more boring, and still have balancing issues. A part of me says "accept you can't properly balance them, make them fun again, just don't gimp them so they're still able to clear all content." I don't care if SCH (my former main) is top healer or the worst healer or for healers to be closely balanced, I'm not in the top percentile where it matters.
And I see no harm in wishing for what SE has previously suggested that "we can't do because of balance".
This is not me complaining that we've not had a 4th healer in this expansion as I am arguing that Chemist is not such a bad idea or a poor idea to pursue. Situations change and can be changed. Chemist is one that I see keep coming up.
And that doesn't mean I have to agree that they are separate roles. This is because the game is built around a holy trinity. I don't agree that "3 healer and 3 ranged physical" would be a the right metric for role distribution. I think "3 healers and 10 DPS" is fairer, at least when talking about roles.
The comparison for "physical ranged" is better measured against other DPS: 3 magical, 4 melee, 3 ranged physical.
But "ranged physical", "magic" and "melee" don't have any meaning beyond position and the presence of cast bars. They fulfill the same role of outputting the most DPS they can, whether it's selfishly or through utility. Whilst DNC could be argued as being closer to the concept of a "support DPS" we lack that classification and DNC could have had the same design approach and be a melee class (and it is semi-melee already) and still fulfill the same role
And who is to say their justification for not adding a Chemist-type class will hold indefinitely? If, say, it's something players want.
Where you've quoted, it mentions the issue was in the "mix" mechanic. The OP's suggestions lack a "mix" mechanic.
This is because there are multiple ways such a job can work. They chose to scrap it back then, but "Chemist" and "Geomancer" are the two requests I see most frequently. Both have arguments as to why they might be unlikely, but there's a chance they'll consider the jobs people ask for and try to make them work, because they already have with other jobs people wanted.
Not saying they will in this instance, but, I don't think trying is so futile.



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