While I didn't like Cleric Stance, and wouldn't be upset if it never came back, I'll acknowledge that it created a risk-reward paradigm that added a little spice to the healer's gameplay. Can you risk jumping into CS to throw out some spells? Can you change back fast enough? Do you need to wait and see? These are the sort of questions that make things more interesting. A little inconvenience can have value, when the game is about managing your time and resources.

That same paradigm can perhaps be created in a less punishing and more elegant way.