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  1. #10
    Player
    LazyC's Avatar
    Join Date
    Dec 2014
    Posts
    65
    Character
    Lazee Ti'red
    World
    Balmung
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Quor View Post
    I can understand "it feels bad" but please understand that "it feels bad" is also selfish. Content is clearable well within margins of error right now with things the way they are. Asking for more dps simply because "it feels bad" is not a reason to throw job balance on the line. The jobs are all balanced for the content in the game right now. Fights are being cleared in about the same amount of time as they were in the last raid tier. Without the presence of an outside dps meter, there's no way anyone would know that they are dealing less % damage, because the entirety of the game is designed to be beaten with things the way they are now.

    So while yes I do understand "it feels bad," it's ultimately a stupid, selfish reason. Not to say you yourself are stupid, but that this reasoning is stupid. Wanting bigger numbers simply because you want bigger numbers is stupid when it would come at the cost of what is arguably the most balanced the tanks have ever been. Furthermore, as others have noted in this post, comparing across roles is a bad idea in general, and not something that should be used as a metric for balancing damage, so using that as an argument is disingenuous at best and actively malicious at worst.
    man theres a whole lot of self opinion pushing here.

    How am i selfish for wanting to contribute more to my entire party?

    How is asking for all 4 tanks to be raised back up percentage wise to what they were literally doing last expansion which worked just fine "throwing job balance on the line" It worked before why would it suddenly not?

    Tanks want bigger numbers just like literally every single job in the game does, whether its healing numbers or damage, sadly damage mitigated doesn't exactly show up anywhere noticeable.

    Why is comparing damage across roles a bad idea? Do tanks and healers do different kind of damage? Maybe bosses should have 3 health bars, 1 for DPS, 1 for tanks, and 1 for healers? The entire problem right now is healers are doing damage comparatively to tanks despite having literally 2-3 buttons to care about, DPS have tons more with tanks hovering in the middle. The overall party damage should be split tanks doing 70-75% of a DPS and healers 50% but its basically tied at a measly 60ish%

    Raising all 4 tanks up by 10-15% wouldn't break the tank balance so i don't even know what point this even makes.

    I'm not even sure what your big crusade in this thread is even about. Its great that content is clearable as things are but so what? Do you only care about clearing a fight and not how quickly you can do it? That's fine if you dont, but some of us do. Do you not care about your damage as a tank? All power to you but then why are you even in this thread since you don't seem to care? those of us that do care would like our contribution to actually feel more meaningful. you would be playing the game as you always have been. Arguing that without fflogs we wouldn't know is pointless, it exists and will from now on, we all know what each job is doing, its how the game is balanced. Right now the balance is /off/

    Saying that how a job feels shouldnt matter is grossly wrong. Thats the reason paladin sat in the graveyard for all of heavensward. Same with monk, same with machinest in stormblood, the jobs felt bad whether it was their damage or gameplay or both.
    (9)
    Last edited by LazyC; 09-28-2019 at 11:05 AM.