Quote Originally Posted by Verlyn View Post
All three of my healer bars are set up more or less equivalently, and while I was doing it I was going "OK, so this is WHM's MP management cooldown... This is AST's MP management cooldown... So this must be their barrier... this is their equivalent to Seraph..." It definitely isn't 1-1, but it's a pretty sad state.
I'm in the same situation. And it's not the case with any other role. Part of it is just that healers and tanks need certain skills in order to function, but even tanks don't seem to be homogenized to quite this degree.

Quote Originally Posted by Rivinhal View Post
I considered a similar idea, but personally I'm hoping they push for more class uniqueness and allowing another job to swap freely between healing/shielding sorta works against that.
I also have issues with a shields-vs-heals division within a job, because I think it's really hard to balance across different content. Either the shield stance is too powerful in raids, or the heals stance is too powerful in dungeons. The second way is basically how astrologian is now, where there's just no reason to use nocturnal stance in a dungeon.

Quote Originally Posted by Rivinhal View Post
Perhaps they could bind certain Fae abilities to Eos, and others to Selene and decrease pet cast time. If they did this, it could create a gameplay style where you have to swap between the fairies on the fly to cast certain fae abilities. That could be interesting.
I wouldn't like it. Any kind of mode-switching just isn't my favorite mechanic.

(I don't necessarily object to stance changes outside of combat, though.)