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Thread: Adding Stances

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  1. #1
    Player
    Rivinhal's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Luna Fhey
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by FusionSamurai View Post
    Old cleric was removed for a reason. It made healing more complicated and made it a lot more intimidating for new players.

    They removed a lot of the stances for a reason.
    That's kind of a terrible reason though. New players aren't allergic to complexity... I'm a new player myself, but didn't some of the changes in 5.0 partially result from people complaining that healing was too easy?
    Personally, I feel that the more mechanics that differentiate the jobs and make them unique, the better. The healing jobs all feel awfully similar atm. Maybe they really diverge at higher levels, but even at level 50 they all feel like the same class with minor differences.
    (8)
    Last edited by Rivinhal; 09-29-2019 at 10:33 PM.

  2. #2
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rivinhal View Post
    Personally, I feel that the more mechanics that differentiate the jobs and make them unique, the better. The healing jobs all feel awfully similar atm. Maybe they really diverge at higher levels, but even at level 50 they all feel like the same class with minor differences.
    They get somewhat more diverse at higher levels, but never enough that it proves that statement wrong. All three of my healer bars are set up more or less equivalently, and while I was doing it I was going "OK, so this is WHM's MP management cooldown... This is AST's MP management cooldown... So this must be their barrier... this is their equivalent to Seraph..." It definitely isn't 1-1, but it's a pretty sad state.
    (2)

  3. #3
    Player
    Rivinhal's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Luna Fhey
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silver-Strider View Post
    For SCH, I can actually think of 2 Stance Ideas that could work though. Making E-Tactics into a Stance that removes SCH's shielding for just flat out heals and turning Selene into the Noct version of Eos for more mitigation.
    I considered a similar idea, but personally I'm hoping they push for more class uniqueness and allowing another job to swap freely between healing/shielding sorta works against that.

    Perhaps they could bind certain Fae abilities to Eos, and others to Selene and decrease pet cast time. If they did this, it could create a gameplay style where you have to swap between the fairies on the fly to cast certain fae abilities. That could be interesting.
    I recognize this isn't really a stance, but a real stance could be implemented (as you suggested) that isn't tied to the pets.

    Quote Originally Posted by Verlyn View Post
    They get somewhat more diverse at higher levels, but never enough that it proves that statement wrong. All three of my healer bars are set up more or less equivalently, and while I was doing it I was going "OK, so this is WHM's MP management cooldown... This is AST's MP management cooldown... So this must be their barrier... this is their equivalent to Seraph..." It definitely isn't 1-1, but it's a pretty sad state.
    Yeah. They each have their own non-equivalent abilities that stand out. But those are few and far between. In comparison they all seem to have the same base set of equivalent abilities. That's fine and I understand why, but I dislike that they've removed more unique class-based abilities and mechanics as it only results in each job feeling less unique and more similar to one another.
    (0)

  4. #4
    Player
    FusionSamurai's Avatar
    Join Date
    Jun 2016
    Posts
    51
    Character
    Rin Hikari
    World
    Lamia
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Rivinhal View Post
    That's kind of a terrible reason though. New players aren't allergic to complexity... I'm a new player myself, but didn't some of the changes in 5.0 partially result from people complaining that healing was too easy?
    Personally, I feel that the more mechanics that differentiate the jobs and make them unique, the better. The healing jobs all feel awfully similar atm. Maybe they really diverge at higher levels, but even at level 50 they all feel like the same class with minor differences.
    They are, especially with how toxic old cleric was. Old cleric exchanged your mind stat for intelligence. Healer DPS scaled on intelligence for some ungodly reason. So you would do 0 healing basically while you did damage. Fat fingering that or going into it at the wrong time would often mean a wipe. It wasn't a fun mechanic unless you were super optimized.
    (1)