Mind telling me what snowflakes you are even talking about?
Because the people here on the forum are not asking for simplification nor do I hear complains about savage content being too hard. The only thing that was brought up recently regarding difficulty is the question wether the dps check on Voidwalker is too tight or not with the vast majority thinking that it is not. The topic about the lack of healers for E4S was because many healers quit their job after the ShB changes.
So I have honestly no idea what complaining snowflakes you are talking about.
I am reading but I still think you don't quite get the point most (ex) healer mains here make:
they want to heal but the content isn't designed in a way that asks for a lot of healing, including most savage fights. Nobody denied that this is a content problem and a lot of people here explicitely stated that they would prefer more outgoing damage in general and more randomness to it so you can't push your oGCDs like a clockwork to deal with the majority of it while you keep spamming Glare/ Broil/ malefic.
Just because it's a content problem doesn't make our concern invalid.
No matter what the reason for it is, the point still stands that healers have a lot of downtime with precious little to occupy it. Both in casual and endgame content.