Quote Originally Posted by Shurrikhan View Post
I'd rather have the job delayed by massively increased animation costs than for it not to take advantage of its weapon's unique aspects. If it's going to have what seem truly different weapon types, those should probably come with respectively different animations as well. You can share thrusts and share one-handed slashes, but it'd make no sense to start thrusting with your magiaxe or start two-handed slashing enemies with a magirapier.
This is assuming a magirapier is part of the kit in the first place, but I would once again direct you to the examples of DRG and PLD who do precisely that, slashing with javelins and thrusting with a pickaxe. While RDM may not use two hands, it does employ reverse-gripped spinning slashes with Moulinet.

I could see it maybe going only between lightsaber, lightspear, and (essentially) a palm-blasted light-drill, which would scarcely require making a weapon-swap system integral to the job -- instead electing a far, far more straightforward but brutal use of its power. Just, again, so long as it's seeming to optimize that uniqueness.
I suppose that's more fair. Probably a limited number of joints -- far shorter than you'd expect for a request like a whip -- which just stretch or compress like an accordian, as needed by the animation?