Quote Originally Posted by Archwizard View Post
The only problem I can see with that is that it means every weapon would have to utilize a near-matching skeleton every time so that they have the same joints to execute the same transformations for the same moves, as opposed to just having multiple weapon "types" under the same umbrella (ie energy longswords, scimitars, axes, etc) like we've been seeing more of this expansion (PLDs with pickaxes and WARs with hammers). That or just expecting extra animation time devoted to one job's weapons so they can each have different behaviors, which might be a bit ludicrous.
I'd rather have the job delayed by massively increased animation costs than for it not to take advantage of its weapon's unique aspects. If it's going to have what seem truly different weapon types, those should probably come with respectively different animations as well. You can share thrusts and share one-handed slashes, but it'd make no sense to start thrusting with your magiaxe or start two-handed slashing enemies with a magirapier.

I could see it maybe going only between lightsaber, lightspear, and (essentially) a palm-blasted light-drill, which would scarcely require making a weapon-swap system integral to the job -- instead electing a far, far more straightforward but brutal use of its power. Just, again, so long as it's seeming to optimize that uniqueness.