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  1. #101
    Player
    SaberMaxwell's Avatar
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    Jul 2017
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    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    I don't inherently dislike your idea. Never played Priest in WoW, nor played long enough to get a feel for the meta. What you're describing sounds like it would, itself, be a class that has specs, and after SCH and SMN, SE has sworn off of that. As far as "it could queue as either role," SE avoided that possibility with RDM and BLU, I think they're avoiding that idea as much as they can.

    If Elementalist were 100% healer it would still largely be able to fulfill your fantasy of a healer that does damage. It just can't be a healer that can take the place of a DPS, or vice versa, because then you end up with it as an almost mandated job in the meta due to how DPS focused this game is.
    (1)

  2. #102
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Archwizard View Post
    Snip about dual weilding, classic ffxiv mage knight, avwrage attacj speed etc.
    Thats completely fair

    So i put some thought then into what "blade" would fit the spellblades style while providing significant enough contrast to existing weapons. A extensively curved ornamental scimitar or falchion came to mind. Shorter than pld sword, but the curves kinda denote magic. Empty off hand, as anything at all then in the off hand would be too similar to rdm. Also scimitar is a good complement as its another classical fencing weapon.

    Pushing farther into the realm of fiction a blade whip could be fitting as well.

    If seperating ourselves from blades, partisans can double as staffs and also happen to be one of the most historically effective weapons (it can blunt, axe, and impale) and could be fitting ish, however partisans are more tank knightly in my mind for whatever reason.
    A naginata might be a better choice to differentiate further from dragoon, thus limiting the attack type to slashing.

    Moving fully from edges blunt weapons dont fit a mage in my mind.

    So of those which would you favor?
    -Scimitar
    -Partisian
    -Naginata
    -Blade whip
    (0)

  3. #103
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Archwizard View Post
    On the one-hand, and at the risk of being accused of trying to make a Keyblader job again, "Ragnarok" has historically been used as the name of another holy sword opposite Excalibur throughout the FF series.
    On the other, "Galatine" in Arthurian legend is a blade described as "the shadow to Excalibur's light".
    I like that, Ragnarok, in my older concept I'm reworking it; I had it as "Darksbane," but Ragnoarok just sounds powerful!

    Quote Originally Posted by Archwizard View Post
    I suppose there's enough broadness with the Spellblade's naming conventions that you could go with a (Spell/Rune/Mystic) Knight and avoid having to discuss why it doesn't use some kind of sword.
    But then you would have to ignore half the historical skill names like "Liquid Steel" or "Thunder Blade" (as well as a few of the suffixes we've generated like "-stroke", "-shear", "-edge", etc) since they don't fit as well with a hammer, and probably just go with the generic "-strike" name for almost everything. Plus I think WAR has begun adopting hammers as alternative weapons, particularly now that Slashing/Blunt vulnerabilities are gone.
    As far as WS naming conventions: I was sort of taking WS inspirations from FFXI's Club Weapon Skills: for more names to give it's Elemental WSes, because it doesn't just have to be called "Element" Strike / Shear / Boom boom pow, etc. You can call it let's say:

    "Judgement" Deals Lightning Damage to enemies within range with a potency of 350. Consumes Single Umbral Element.

    Liquid Steel could be their throwing ability, slings the big hammer at the target that trails a "Tsunami" towards target. Heck, make it a cone attack!

    Other things to,

    I'd rehash some of these abilities shown in the history of the job. Climhazard could potentially infuse party members attacks with Magic. It would be a "Damage Up" buff, but in the form of an "En-Spell"

    Climhazard: If Mystic Knight has 3 Charges of Umbral Element, Self and Party Member(s) within range are given a magical element to their attacks.

    Quote Originally Posted by Archwizard View Post
    Oh hey, same hat. 'Bout the only things different are that I swapped some of the effects around -- Fire to do DoTs, Lightning for AoE (chain damage), Ice for (resource) recovery and Water for raw damage (acting as an energy conductor).

    I've also been toying with the alternative idea that each one of them adds an "En-" effect that only lasts for a specified number of Weaponskills (2-3, prob), and that some oGCDs would cheat the system by inheriting the En-effect but not consuming charges by virtue of not being Weaponskills. Gives you a reason to cycle between certain ones and maybe even ignore standard "comboing" mechanics used by other melee (and even RDM) in favor of cobbling together a rotation based on what En-effects you need right now.

    First wave place DoT, second and third wave generate resources, fourth wave resource burst.
    This I really like, doesn't sound too complex, but sounds like a neat dance the player can do, and if done properly, they could potentially deal out some serious DPS.
    (0)
    Last edited by PatronasCharm; 09-26-2019 at 08:42 PM.

  4. #104
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Vendalwind View Post
    Thats completely fair

    So i put some thought then into what "blade" would fit the spellblades style while providing significant enough contrast to existing weapons. A extensively curved ornamental scimitar or falchion came to mind. Shorter than pld sword, but the curves kinda denote magic. Empty off hand, as anything at all then in the off hand would be too similar to rdm. Also scimitar is a good complement as its another classical fencing weapon.

    Pushing farther into the realm of fiction a blade whip could be fitting as well.

    If seperating ourselves from blades, partisans can double as staffs and also happen to be one of the most historically effective weapons (it can blunt, axe, and impale) and could be fitting ish, however partisans are more tank knightly in my mind for whatever reason.
    A naginata might be a better choice to differentiate further from dragoon, thus limiting the attack type to slashing.

    Moving fully from edges blunt weapons dont fit a mage in my mind.

    So of those which would you favor?
    -Scimitar
    -Partisian
    -Naginata
    -Blade whip
    A blade whip would be pretty neat actually! Maybe look at Seven from Type 0 for animation inspiration.
    (0)

  5. #105
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vendalwind View Post
    So of those which would you favor?
    -Scimitar
    -Partisian
    -Naginata
    -Blade whip
    Unfortunately, DRG weapon designs rather go beyond "lances" and "spears", and includes several halberd and partisan designs (including but not limited to several generic ARR spears or the White Oak and Slipstream Partisans). Several of the "harpoons" verge on naginatas as well, and the Doman spears like Iwa-toshi or Rakshasa/Yama Lance remove all ambiguity; while I'm sure you would say that the difference is in the use (thrusting, stabbing and poking vs. slashing), DRG attack animations and the removal of physical damage vulnerabilities make the distinction somewhat moot.
    In short, DRG is sort of all-encompassing with regards to pole weapons. The Flame Captain's Spear even appears to be some kind of bladed mace.

    The Blade Whip or some other augmented sword isn't necessarily out of the question... although we did just have the Gunbreaker take liberties with augmented sword designs, and the whip is historically more the purview of pet-oriented jobs like Summoner and Beastmaster. I won't say no to it, but it would need to have some pretty solid justification beyond just "it was cool and all we could think of".

    Scimitar, I've already suggested and explained my reasoning, so sign me up for those curvy swords. PLD has several curvaceous blade designs BUT they're all designed as one-handers, while we can take more liberties with a longer single blade as a hand-and-half weapon -- swap between enchanted two-handed swings and quick one-handed slashes as you prep a spell with the other hand.
    Plus it wouldn't surprise me in the slightest if the devs just decided to call it a runeblade -- "it's distinct 'cuz it's MAGIC", whatever you say Yoshi.
    (1)
    Last edited by Archwizard; 09-27-2019 at 08:19 AM.

  6. #106
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Blunt weapons and fighting sticks are woefully underrepresented.

    Spellblade aside, I wouldn't mind seeing a 'magic melee dps' swinging around a meteor hammer that gets imbued with the magic.
    (2)

  7. #107
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Archwizard View Post
    Snip
    That is true, but we already have SMN present without a whip, and I'd personally like to see Beastmaster with an axe. I keep saying this but not sure people get what I mean when I do so for the sake of making my image of Beastmaster clear:
    When I say like ranjeet, I nto that ranjeet uses strong physical attacks, BUT uses the lightning attacks from his for AOE, and additionally literally FUSES with his dragon in his final form. Ranjeet as a character was garbage IMO, but as a fighter he was interesting.
    Thus my vision of beastmaster would be an axe wielder that does magic and ranged damage with per commands, and has a heightened state where he fuses to his pet. I wouldn't expect the devs to make beastmaster free to collect any pet, cause then it would have the same issues BLU has, but rather I'd expect it to have a few pets which it can utilize. Thus Why my vision of beastmaster would have a melee weapon, but be a hybrid.

    HOWEVER WAR already has an axe so... kinda sinks my idea T_T

    So although DRG has partisan styled weapons are his animations complement to partisan combat? cause that can be a dividing factor.

    Regardless I think I can happily settle on Scimitar as the best choice with Blade whip second best in my opinion.
    (0)

  8. #108
    Player
    Vendalwind's Avatar
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    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kabooa View Post
    Blunt weapons and fighting sticks are woefully underrepresented.

    Spellblade aside, I wouldn't mind seeing a 'magic melee dps' swinging around a meteor hammer that gets imbued with the magic.
    Yep this is still true. I mean we could just break the niche. Make it SpellHammer! SpellMauler? SpellPounder? MageBasher? It wouldn't have as significant connection to FFXIV's archetypal jobs, but it wouldn't be too terrible a jump.
    (0)

  9. #109
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vendalwind View Post
    That is true, but we already have SMN present without a whip, and I'd personally like to see Beastmaster with an axe. I keep saying this but not sure people get what I mean when I do so for the sake of making my image of Beastmaster clear:
    When I say like ranjeet, I nto that ranjeet uses strong physical attacks, BUT uses the lightning attacks from his for AOE, and additionally literally FUSES with his dragon in his final form. Ranjeet as a character was garbage IMO, but as a fighter he was interesting.
    Thus my vision of beastmaster would be an axe wielder that does magic and ranged damage with per commands, and has a heightened state where he fuses to his pet. I wouldn't expect the devs to make beastmaster free to collect any pet, cause then it would have the same issues BLU has, but rather I'd expect it to have a few pets which it can utilize. Thus Why my vision of beastmaster would have a melee weapon, but be a hybrid.

    HOWEVER WAR already has an axe so... kinda sinks my idea T_T
    I mean, there's always the option of matched dual hatchets/tomahawks, which works particularly well as they're also throwing weapons.
    I just don't find it likely when a Whip is slightly more iconic, is completely unique as a weapon type and has fewer alternative jobs it can be on.

    So although DRG has partisan styled weapons are his animations complement to partisan combat? cause that can be a dividing factor.
    Short version is... it's tricky? In an effort to not make all of Dragoon's attack animations the same thrust/stab, several attacks including Disembowel, Chaos Thrust, Wheeling Thrust, Fang and Claw, Raiden Thrust, and Coerthan Torment all use spinning/slashing attack animations, or a brief flurry of slashes ending in a thrust.
    Ironically, with the amount of slashing it does I would say it's actually more accommodating of edged polearms with spear-tips (including the partisan) than actual lances.

    Regardless I think I can happily settle on Scimitar as the best choice with Blade whip second best in my opinion.
    Admittedly I think the actual "best" choice would probably be a single-wield longsword/bastard sword, to fill that gap between PLD and DRK. Although ostensibly PLD has a few of those too.

    If the devs can make up their minds already, I could already see a job with poses matching Tidus or Noctis or Terra or Paine. The series rather has a penchant for sword-wielding protagonists with no offhand.

    It really just depends on how all-encompassing the current jobs are with their weapon-types.

    Quote Originally Posted by Kabooa View Post
    Blunt weapons and fighting sticks are woefully underrepresented.

    Spellblade aside, I wouldn't mind seeing a 'magic melee dps' swinging around a meteor hammer that gets imbued with the magic.
    I suppose there could be some kind of "Witch Hunter"-type job. Maybe tie it in with the aftermath of the Sixth Umbral Calamity?

    Although the problem I see with that is, spellcasting generally requires a free hand or both hands around a specifically-designed magical focus, which is why RDM uses rapiers (so as to be light enough to wield with one hand) and several of DRK's animations have it resting the sword so it can free a hand to cast. Part of the differentiation intended with the Spellblade is that it would channel magic through its weapon to bypass this rule.
    And ignoring the fact that we already have two jobs that wield staves (even though neither one of them uses bojutsu or quarterstaves), having someone swing a heavy exotic weapon that you can't easily drop would make spellcasting... tricky.

    Plus... anti-magic aside, they'd probably avoid doing magic. Also sounds more like a pitch for a tank, which is more DRK's area.
    (1)
    Last edited by Archwizard; 09-27-2019 at 07:36 PM.

  10. #110
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Blunt weapons and fighting sticks are woefully underrepresented.

    Spellblade aside, I wouldn't mind seeing a 'magic melee dps' swinging around a meteor hammer that gets imbued with the magic.
    I still badly want a staff-wielding Adept job, as sort of a cousin to the Monk but built far more about weaponskills generating effects that can then be released/consumed via magic bursts.
    (0)

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