This is my concern as well. But given that SE tends to have a decent reading of the pulse of the player base, I would rather advocate for increased tanky stuff to do instead of a more dps-focused approach.
This is another misunderstanding. Any class that does not provide a group bonus only gets a benefit from other group bonuses. Furthermore, a number of group buffs that existed in SB no longer exist in ShB. A perfect example is WAR; it provided a slashing debuff in SB, which was a raw 10% increase in damage dealt by anyone who did slashing damage (which was all tanks, NIN's and SAM's). But NIN's and SAM's also provided the slashing debuff, so the only time the WAR contributed damage to the party was if there was no NIN or SAM, and if the other tank was not a WAR. Since it's fair to say that a NIN, SAM or WAR was almost always in a party, every PLD or DRK likely had a 10% boost to their damage as a baseline. In turn, this means that the raw damage of the PLD and DRK (and WAR for that matter, since it brought a slashing debuff that is no longer in game) is padded by an additional 10% due to the slashing debuff that no longer exists in ShB. This adds another layer of difference between SB tank damage % and ShB tank damage %. Essentially, you want to take about 10% of the damage away from all SB tank stats in order to get a better idea of what actual tank damage was.
If we go by the numbers quoted in this thread (tanks are doing ~75% of dps damage as of the end of SB while in ShB tanks are doing about 60% of dps damage) then subtracting 10% brings SB tank damage down to ~67.5% of what dps were doing. That's a difference of 7.5%, which statistically is almost within the margin of error. Considering other buffs that have been lost (Foe's Req, BRD's passive song crit bonuses,, MCH overcharge or whatever it was called) it's reasonable to assume that at least some of the difference in ShB vs. SB tank damage is a result of the padding of tank dps due to the greater amount of buffs that tanks would benefit from. It's also important to note that SCH and DRG crit boosts will scale better as gear ilvl rises due to the increasing power of crit as a sub-stat, so you'll see higher overall numbers later on in an xpac due to crits hitting harder and more frequently.



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