
Originally Posted by
IruruCece
That's great, I'm glad that your experience has made you conclude that you'd rather play something else. So go play a different job, then.
Your rework adds complexity for the sake of it, changing the identity of the job to fit your own preferences, and then tacks an across the board damage nerf too. You completely fail to address the nature of what put the job into it's current state with the kit it has today in favor of ignoring years of how the job has played to make it play entirely different. Switching between Fists regularly, purposefully slowing ourselves down and speeding up again throughout the fight? None of that sounds appealing to me in the least.
Your proposal was flawed from the start because you were designing something you wanted to play yourself. I don't care what you want to play, and I think most Monk players would agree. I want to play Monk, not what you THINK Monk should be. You're forgetting that most Monk players do like a lot about what DOES work for the class currently, and what HAS worked for it in the past. There are things about the job that DO work really well, and I want to maintain that current flow. I don't want it to be braindead simple. I'd like it if they gave back some of our OGCDs. I think Riddle of Earth goes too far with ignoring positionals, hell, I'd be happy not having ANY ability to ignore positionals whatsoever. Because THOSE are the things that define Monk to me. Not the Fists, but the constant movement near the boss. Making sure I'm maximizing my uptime to the best of my ability by hitting those positionals every time. And being fast. That's Monk. Not dancing between different stances to unlock moves. Not forcing myself to slow down. We complained endlessly about having a slow imposed on us in the previous expansion! Why would I want a rework of the job where such a thing was expected of me?
I don't think the job is so broken that we need to add a level of complexity to it so you'll be happy. I fundamentally disagree with everything you proposed for the job, because the way Monk would play, based on that first post, would lack the flow that this job has had since ARR. For me, that sucks.