No, there are more passive ways, but they would be stopped by any other class with a healing skill. This is an aggressive action directed at another player. No other role has a capability to do that. I mean they could give tanks a push back...
Last edited by Aivi_lo; 09-26-2019 at 11:52 PM.
Healers can literally stop healing you for the same effect. Rescue isn't a troll ability, and is a godsend in the right scenario (E3S Maelstrom is a good example, as rescue negates heavy).
I think you overestimate the strength of non-healer heals. Even clemency won't save someone if the healer really wants them dead. As for your comment about "no other role can do that", that is because keeping players alive is the entire job description of healers. No other role can ignore mechanics by popping invulnerability mitigation, but tanks can.
Last edited by Lambdafish; 09-27-2019 at 12:04 AM.
Not really the same thing as being able to move you into AoE. By not healing I can only troll you in fights with unavoidable damage. With rescue you're my toy in every second of every fight.
It's a troll ability.
By that definition, so are many abilities that target other players. Have you ever considered Shadewalker and Smokescreen troll abilities? You can kill a BLM with a single shadewalker. In stormblood, troubadour could also kill the entire party if used during mechanics that set your HP to one (which were extremely frequent).
Just because abilities have the potential to be misused doesn't make them bad, or troll abilities, and labeling them as such really limits the creativity and tactical quality of the job system.
Last edited by Lambdafish; 09-27-2019 at 12:12 AM.
Shadewalker yes. Smokescreen and Troubador not as much. It's not about targeting another character, it's about being able to directly kill them.By that definition, so are many abilities that target other players. Have you ever considered Shadewalker and Smokescreen troll abilities? You can kill a BLM with a single shadewalker. In stormblood, troubadour could also kill the entire party if used during mechanics that set your HP to one (which were extremely frequent).
Just because abilities have the potential to be misused doesn't make them bad, or troll abilities, and labeling them as such really limits the creativity and tactical quality of the job system.
Obviously with something like healing that pitfall is unavoidable, since mechanically the game can't force me to heal you. Creating unnecessary abilities that allow me to kill you whenever I feel like it is just obtuse, though.
I mean, we did have someone posting in a separate thread complaining that they received a 10-day ban for trolling someone with Rescue. So they can punish for it.You wont have any luck reporting it.
How will gm tell the intentions of the healer using it? He could as well missclicked it, just like a tank could missclick shirk and kill healer wiping party, the intentions are never clear, especially if they dont write anything.
Also you should have provoke in case of mt dead, if you see second tankdying or dropping aggro for any reason, turn on tank stance and provoke asap. This skill saved a lot of raids for me.
That said, the ability itself isn’t trolly. It’s the people who use it. Just like with certain other tools people love to hate, don’t blame the tool because someone uses it incorrectly.
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All I can say is you clearly aren't using it for its intended purpose then. Co-ordinating rescue in savage raiding to keep uptime, make mechanics easier, or to correct mistakes is insane amounts of fun. Like I said, calling them obtuse does them a disservice and limits the creativity and decision making involved in raiding. This is a team based game, and I would rather we had more varied skills that allow for team based play.
Oh, shirk is another one, I forgot that, thats similar to shadewalker, and is essential to a tanks toolkit.
I have yet to see any instance of this supposed rampant rescue abuse I read about here.
The extent I see is youtube memes, you know... harmless fun.
https://www.youtube.com/watch?v=aOOz_FnbS1I
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