Yea, troll abilities like rescue are always a bad idea. I mean, I'm not sure who thought giving healers an "I can control your character and kill you if I don't like you," button was a good idea.
Yea, troll abilities like rescue are always a bad idea. I mean, I'm not sure who thought giving healers an "I can control your character and kill you if I don't like you," button was a good idea.




Healers can literally stop healing you for the same effect. Rescue isn't a troll ability, and is a godsend in the right scenario (E3S Maelstrom is a good example, as rescue negates heavy).
I think you overestimate the strength of non-healer heals. Even clemency won't save someone if the healer really wants them dead. As for your comment about "no other role can do that", that is because keeping players alive is the entire job description of healers. No other role can ignore mechanics by popping invulnerability mitigation, but tanks can.
Last edited by Lambdafish; 09-27-2019 at 12:04 AM.
Not really the same thing as being able to move you into AoE. By not healing I can only troll you in fights with unavoidable damage. With rescue you're my toy in every second of every fight.
It's a troll ability.




By that definition, so are many abilities that target other players. Have you ever considered Shadewalker and Smokescreen troll abilities? You can kill a BLM with a single shadewalker. In stormblood, troubadour could also kill the entire party if used during mechanics that set your HP to one (which were extremely frequent).
Just because abilities have the potential to be misused doesn't make them bad, or troll abilities, and labeling them as such really limits the creativity and tactical quality of the job system.
Last edited by Lambdafish; 09-27-2019 at 12:12 AM.
Shadewalker yes. Smokescreen and Troubador not as much. It's not about targeting another character, it's about being able to directly kill them.By that definition, so are many abilities that target other players. Have you ever considered Shadewalker and Smokescreen troll abilities? You can kill a BLM with a single shadewalker. In stormblood, troubadour could also kill the entire party if used during mechanics that set your HP to one (which were extremely frequent).
Just because abilities have the potential to be misused doesn't make them bad, or troll abilities, and labeling them as such really limits the creativity and tactical quality of the job system.
Obviously with something like healing that pitfall is unavoidable, since mechanically the game can't force me to heal you. Creating unnecessary abilities that allow me to kill you whenever I feel like it is just obtuse, though.




All I can say is you clearly aren't using it for its intended purpose then. Co-ordinating rescue in savage raiding to keep uptime, make mechanics easier, or to correct mistakes is insane amounts of fun. Like I said, calling them obtuse does them a disservice and limits the creativity and decision making involved in raiding. This is a team based game, and I would rather we had more varied skills that allow for team based play.
Oh, shirk is another one, I forgot that, thats similar to shadewalker, and is essential to a tanks toolkit.
It is no more trolly than Fluid Aura, Blank, Shadewalker/Smokescreen(pre 5.0 emnity) used to be, it is an individual player that is the problem not the ability. If used in an obvious trolling manner and if they are even stupider for stating in chat report away it can be considered griefing.
Now we never had this many get rid of rescue threads pre 5.0, hmm makes you wonder why people are now using it more(for better or worse), could it be that SE changed something fundamentally with all the healers making people want to use it more /think (yes i'm not even being subtle).
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Intended purpose doesn't really matter; the ability is obtuse because the way it functions is so easily, consistently and blatantly vulnerable to abuse; and does nothing to mitigate it. Maybe make it so the Healer has to cast some kind of symbolic tether on the other party members beforehand for rescue to work, and it creates a buff that the party member can remove at any time, or simply not consent to.All I can say is you clearly aren't using it for its intended purpose then. Co-ordinating rescue in savage raiding to keep uptime, make mechanics easier, or to correct mistakes is insane amounts of fun. Like I said, calling them obtuse does them a disservice and limits the creativity and decision making involved in raiding. This is a team based game, and I would rather we had more varied skills that allow for team based play.
Oh, shirk is another one, I forgot that, thats similar to shadewalker, and is essential to a tanks toolkit.
It's the lack of consideration and forethought regarding these abusive abilities that makes them troll abilities; even if they can and do have some legitimate uses.
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