I understand your point. And that's right it leads to some kind of missunderstanding.
As soon as it is instancied, a house is not really different from an apartment since the visual effect is managed mostly client side.
People talk about house on island (something like the pirate island, for example) because it is not that different from an apartement. The graphical result for the client and what it is server side are really different matters. The 3D result the player see is is not calculated by SE on their server but in the computer or the console of the player.
What is common is the number of objects, their position but absolutly not the rendering. Where the wards are a problem is because it's a big instance with a lot of objects. An instancied house is not supposed to have the neighborood and it make it is pretty less ressource consuming.
I will tell this another way : If we consider the instance factor, since we can't see outisde of the houses or apartments, there no difference be it a house in a ward, an apartment or even an Inn room... (at least it is not supposed to be). All the problem comes from wards (gardens) and the neighborood : the outside.
And that's why people who are not looking for neighborood ask SE to add instancied house aka housing without neighborood aka bigger apartements with a balcony or a garden (thought it makes more sense, considering the ressources, to add instancied housing, especially on island, rather than a balcony that asks questions about the neighborood and the environment).
If we consider there are a lot of players in wards, wards should be less ressource consuming, but since they are pretty ghost lands, it become the opposite : it consumes too many ressources to compare to an instancied housing. That's why SE is so reluctant to add wards and why players finally, for a important part, ask instancied houses. SE should have keep wards for FC and (better) instancied housing for solo players.
The strange thing from SE is they are able to add an outside to Inn Room for Kugane or Crystarium and don't understand the point we try to explain about instancied housing.








