Out of curiosity would you think a wildstar community system better, worse, or equal to FFXIV's communal feeling? Pretty sure you read it before but just in case, thats a system where they've basically taken the land space of 5 pocket dimensions and stuck them together allowing 5 players with 5 very large plots (each almost being the size of the wards we have now) and 5 large houses (technically they're larger than ours now).
Or is it in part that you get someone who you don't know as a neighbor and you want to go learn and meet them?
I agree that for some people the wards are not dead, I think there are indeed a lot of dead wards though for a few different reasons. In this I actually believe instanced houses would improve the wards as those who don't care for the neighborhood experience would leave, giving room for those that do- also SE doesn't need to design new wards that could potentially shatter the wards in big moves. Meanwhile those ward users would also have a better housing experience since their instanced pocket world would allow them to design and upgrade to a much higher degree than previous (as said before I think even ward users should get the pocket world, and basically being a ward user is like having a physical address and a small yard on top of your pocket world).
I still strongly believe we can make a pocket space without killing the wards. Given that there are people out there like you who enjoy them, if you're the only one then it might kill them but then I think they should have died lol- also to be honest I don't think you're the only one and that's why I tried to think of things that wont kill them.
I did want to add though and Strywin kind of already said that instanced pocket world housing doesn't have to be dead, I'd argue Wildstar community was even more active than FFXIV's and it was exactly that (until communities, which then even made it more of a group thing).





