Quote Originally Posted by Callinon View Post
But again... so what? Why is that even a problem? Some people will certainly use NG+ to re-experience the story. I mentioned earlier in this thread that it might be cool to go back at the end of the expansion and see the whole thing as a cohesive unit not broken up by a patch cycle. If people want to use it to level jobs in the meantime, so what? Why is that bad?
Why is that a problem? Because the feature is designed for reexperiencing the story. Not for easy 1-2-3 leveling. People will not use NG+ for its intended purpose if it had experience attached. They’d find the easiest, most time-effective method of spamming it, and do nothing but that. They wouldn’t be watching the story or enjoying the experience of doing it over again.

Look at Alliance Roulette: it’s supposed to help players with queues for Alliance raids while providing experience as compensation for time spent doing “old content”. What happens with it? Players cheese the item level to guarantee LotA and ST all the time. They aren’t allowing it to be used as intended.

PvP: Frontlines was ruined for those who enjoyed it when they added experience to it back in 4.0. Even worse, players started botting within the content. So much so that this forum had threads for weeks complaining about it. They weren’t using the feature for what it was meant to be used for: it was just easy experience to them—and some even had the content automated to make it even easier!

The feature being abused for easy experience in a game that already throws experience at players is why I’m glad it doesn’t have experience rewards attached. Because people would use it purely for experience farming, and not what it was meant to be used for—they’ve already demonstrated that enough in this game. Not everything has to give experience to be a worthwhile addition to the game.