Quote Originally Posted by Shurrikhan View Post
If we go by XIII's naming, weren't Commando and Ravager reversed?
It's been.

Ohgodit'sbeen10years.

So my memory might be a little off - I recall Commandos being how you kept stagger from falling and Ravagers how you pushed it, but I also wasn't a master of the system.

That said, naming convention aside (Commando doesn't really fit FF14, Ravager less likely too), we aim for four distinct roles to which divide our playstyles (Jobs). In this manner, one job of each of our current roles could fit into one of these new roles.

In an ideal world, each Job could shift its paradigm and gain different traits to fit their party (A "Nuker" Black Mage has Xenoglossy, a "Commando" Black Mage has a polyglot spender to enhance a following Skill Chain / Spellburst), but in our slightly more grounded fantasy, it'd much easier to just slide each job into one and design it accordingly.

That said, we can also just shove Machinist, Samurai, and Black Mage into their own category for FF14's system ("Cannons") and make the fullsuite attribute bonus stronger.
(Instead of 1% per, it's 1% per and +4% for a full house. Easy street)