Quote Originally Posted by Mahrze View Post
MNK like others have pointed out. MNK as a job hasn't seen much change since 2.0. And the changes in 5.05 weren't as bad, being all QoL changes to remove downtime for a job that has the worst ramp-up time to start doing their ideal damage. Mantra is so contentious now when for a good portion of previous expacs it never even saw the light of day.


It's better for them to buff other jobs than to gut MNK. MNK is still the same as its always been. Only times MKN "shines" is when they remove the downtime tax that Greased Lightning imposes on MNK.
If we were talking about any other class I'd agree, but buffing everything to match Monk would trivialize any sense of "balance" in the dps. We have in this very thread people saying NIN should be below Summoner and down lower just because of TA and yet Monk's utility and kit allows it to compete with the top ranking dps with an easy combo.

I'm not saying Monk needs to get a nerf hammer, but its potencies need to be reduced, and then the lower ranking needs to be brought up to match this new balance.

Monk doesn't need to get knocked to the bottom, but the answer to "my class is OP" shouldn't in my eyes be "everything else should be too." It makes the game even worse imo.

That being said I imagine everyone would be happy if everyone just did the same damage as a BLM, but in my eyes I see that making the game even more braindead and moving in the wrong direction. The balance as there is in the game currently just needing tweaking. With Monk being one of the biggest offenders in Melee DPS, and then looking at the ranged dps and their role and how to bring back support.