The problem is in what that says RDM is isn't the same as what the current RDM does.
you can't Tank anything, you'll die to Autos faster than melee
You can't Heal anything, Vercure is too weak to heal Autos, Autos hit for about 15-20k, vercure heals for 10k per GCD. you'll be HP negative everytime you try
you can't DPS much better than any other jobs
your buff doesn't work with casters and healer and your pdps doesn't compensate for that glaring flaw
Verraise is the only thing that makes red mage relevant, NOTHING else.
So tell me, what trades are you the jack of? Necromancy i guess
in 11
RDM could be a tank in niche scenarios
RDM could substitute a Healer very effectively
RDM had potent buffs and debuffs that worked raid wide (refresh being the claim to fame)
im not saying you're wrong in what RDM is, im saying your idea of what RDM should be isn't what it actually is, It's NOT a magical melee hybrid. it's a Casting DPS with an occasional melee range, it's not a enfeebler but it's at least a buffer(albeit limited), it's not a healer hybrid(cure 1 doesn't make WHM a WHM) it's certainly not a tank hybrid. this versatility you speak of doesn't exist because versatility in the holy trinity doesn't work and thats what kills RDM. it could only be a Tank/Healer/or DPS and the same is true of a job like Blue Mage. this is why they made Blue Mage a limited job because it could do way too much for them to realistically make it a DPS/Tank/Healer and RDM feels like it would also be a Limited Job because it's white magic utility is literally 1 cure, raise being on SMN means thats not even healer exclusive utility. RDM shouldn't be a limited job but it honestly feels like the job would've been more faithful as one


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