Let me stop you right there. A Red Mage is much more than simply a mage that uses both white and black magic. If that was all it is, then it would be nothing more than a weaker sage. No, the true identity of a RDM lies in its versatility, and that means a RDM should be competent not just in black and white spellcasting but also in direct hand-to-hand combat.
Unfortunately, this version of Red Mage is being held back from reaching its true potential because FFXIV is a game being ran by people with a bias in favor of black mage and no desire to ever allow RDM to be anything more than a gimped black mage with a rez. The development team's lack of vision and creative energy is on full display both here and with blue mage, which has been reduced to the status of a limited job as a result.
A true Red Mage would have the tools to slot into a raid in place of a healer, adequately operate as a melee attacker during times of forced movement, and maybe even take a tank buster with some special TLC from a healer who goes out of their way to keep it alive. Instead, what we got was a squishy mage that lacks the firepower of a BLM but does not have any of the true versatility required to make up for it. A cure that you should never use during battle, a raise which admittedly is nice but with a price tag that is far too high, and a fake dualcast that doesn't actually let you cast two spells in one turn (the worst offender as far as I'm concerned) don't get the job done.



Reply With Quote


