Page 7 of 23 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 226
  1. #61
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zerathor View Post
    RDM was designed to be a red mage, and they did it well. A jack of all trades, master of none job, as it is in every game since its conception. It can do savage, it can do solo content (better than any other job), it excels highly in open world content, and in exchange for its lower damage it can carry a group that has zero idea whats going on through any fight without a harsh dps check. Idk if you knew what a red mage is when you picked up this job and wanted it to be a black mage.
    Jack of all trades master of none, Can't Tank, Can't Heal, Weakest DPS. Jack of what trade?, Master of necromancy

    harsh DPS checks, RDM can't carry any new party through anything unless it's a geared RDM in a group where people have gear. good luck doing that week one, two, or 3 even. RDM shines when the RDM knows the content and some of the people have cleared or have brain cells in a group of players who can't actually do the content. it's a job that exist to carry bad players and probably get some milage in early blind progression.
    (4)
    Last edited by Wayfinder3; 09-19-2019 at 03:36 PM.
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  2. #62
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    things id like added to RDM outside of pot buffs would be

    Dual cast gets fixed so stuff like Sprint doesn't eat it
    enchanted reprise procs a dual cast (give this move some damn meaning)
    manafictation buff should be stronger or last longer
    and Scorch should work like verstone/fire where you have a bit of breathing room to use it and/or proc a dual cast
    (0)

  3. #63
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Hmm when i picked RDM i thought it was magic ranged dps, which is... exactly same thing as BLM, isn't it? ^_^
    (1)

  4. #64
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Raise is a white magic spell therefore, Red mage has it. What makes a red mage is being able to utilize black and white magic spells but cannot cast higher Tier black and white magic spells.

    Even raise was in FFXI red mage's kit

    https://ffxiclopedia.fandom.com/wiki/Red_Mage

    So no, raise is not unheard of to have in red mage's kit
    (0)

  5. #65
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,634
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zerathor View Post
    RDM was designed to be a red mage, and they did it well. A jack of all trades, master of none job, as it is in every game since its conception. It can do savage, it can do solo content (better than any other job), it excels highly in open world content, and in exchange for its lower damage it can carry a group that has zero idea whats going on through any fight without a harsh dps check. Idk if you knew what a red mage is when you picked up this job and wanted it to be a black mage.
    Except it can't. You are far more likely to progress faster with a Black Mage doing nearly 2,000 more damage than a Red Mage who had to several several people, which further gimps themselves. Basically, Red Mage is good for one thing: prog. Once you've seen every mechanic, switch to Black Mage because it's flat out better in every capacity. And that's bad design.

    Additionally, battle Raise gets vastly overrated. Red Mage is severely gimped for having to utilize Verraise more than sporadically. The healers should always prioritize raising before Red Mage or Summoner. So this means you need three deaths to occur in quick enough succession. How often are those runs recoverable at a Savage level?
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #66
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jkap_Goat View Post
    Raise is a white magic spell therefore, Red mage has it. What makes a red mage is being able to utilize black and white magic spells but cannot cast higher Tier black and white magic spells.

    Even raise was in FFXI red mage's kit

    https://ffxiclopedia.fandom.com/wiki/Red_Mage

    So no, raise is not unheard of to have in red mage's kit
    I never said it wasn't i also even said that raise was a thing RDM can learn
    but its nots needed to be a RDM especially when you have a choice to learn Raise for RDM in most FF games
    (0)

  7. #67
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    A choice? In some FF games, it was mandatory, also healing too.


    It's not needed to be a red mage? So what mages a red mage then? You want to take it's white magic support so it can just to damage only?
    (0)

  8. #68
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jkap_Goat View Post
    A choice? In some FF games, it was mandatory, also healing too.


    It's not needed to be a red mage? So what mages a red mage then? You want to take it's white magic support so it can just to damage only?
    well it is a DPS so i would hope it does damage

    it would still be a red mage if raise goes
    it will still have its White magic bar and ver holy so that aspect isn't going anywhere
    RDM has so much potential to be a support DPS with white magic like Shell,Invis,Stoneskin,Haste,Nul(element) etc etc
    but raise isnt a real support spell
    (0)

  9. #69
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jkap_Goat View Post
    What makes a red mage is being able to utilize black and white magic spells but cannot cast higher Tier black and white magic spells.
    Let me stop you right there. A Red Mage is much more than simply a mage that uses both white and black magic. If that was all it is, then it would be nothing more than a weaker sage. No, the true identity of a RDM lies in its versatility, and that means a RDM should be competent not just in black and white spellcasting but also in direct hand-to-hand combat.

    Unfortunately, this version of Red Mage is being held back from reaching its true potential because FFXIV is a game being ran by people with a bias in favor of black mage and no desire to ever allow RDM to be anything more than a gimped black mage with a rez. The development team's lack of vision and creative energy is on full display both here and with blue mage, which has been reduced to the status of a limited job as a result.

    A true Red Mage would have the tools to slot into a raid in place of a healer, adequately operate as a melee attacker during times of forced movement, and maybe even take a tank buster with some special TLC from a healer who goes out of their way to keep it alive. Instead, what we got was a squishy mage that lacks the firepower of a BLM but does not have any of the true versatility required to make up for it. A cure that you should never use during battle, a raise which admittedly is nice but with a price tag that is far too high, and a fake dualcast that doesn't actually let you cast two spells in one turn (the worst offender as far as I'm concerned) don't get the job done.
    (2)

  10. #70
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    Let me stop you right there. A Red Mage is much more than simply a mage that uses both white and black magic. If that was all it is, then it would be nothing more than a weaker sage. No, the true identity of a RDM lies in its versatility, and that means a RDM should be competent not just in black and white spellcasting but also in direct hand-to-hand combat.

    Unfortunately, this version of Red Mage is being held back from reaching its true potential because FFXIV is a game being ran by people with a bias in favor of black mage and no desire to ever allow RDM to be anything more than a gimped black mage with a rez. The development team's lack of vision and creative energy is on full display both here and with blue mage, which has been reduced to the status of a limited job as a result.

    A true Red Mage would have the tools to slot into a raid in place of a healer, adequately operate as a melee attacker during times of forced movement, and maybe even take a tank buster with some special TLC from a healer who goes out of their way to keep it alive. Instead, what we got was a squishy mage that lacks the firepower of a BLM but does not have any of the true versatility required to make up for it. A cure that you should never use during battle, a raise which admittedly is nice but with a price tag that is far too high, and a fake dualcast that doesn't actually let you cast two spells in one turn (the worst offender as far as I'm concerned) don't get the job done.
    Yeah, this is true for the most part. RDM feels very half baked because it can't be too strong since it's the master of none, and they supposed jack of all trades healer utility is a gcd cure thats even weaker than the regular heals cure 1. vercure is so weak that it couldn't actually heal 1/3rd of a tanks maximum HP in 2 cast. It has no utility to slot in to tanking, it has 1 Melee combo and is otherwise 2.0 BLM where firestarter procs are just 100% instead of being random
    (2)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

Page 7 of 23 FirstFirst ... 5 6 7 8 9 17 ... LastLast