It's hilarious how DRKs think the state of Storm's Eye is fun on this thread when their damage buff is OGCD and has an incredible amount of flexibility in order to optimize.


It's hilarious how DRKs think the state of Storm's Eye is fun on this thread when their damage buff is OGCD and has an incredible amount of flexibility in order to optimize.
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You realize DRKs can, you know, also be WARs?
I've been a WAR since 1.2, for instance. I just also happen to have a DRK at level cap, as I have since HW (shortly after WAR). That I've sometimes found it that little bit more fun than WAR does not mean I'm going to sabotage my other tanks now.
Do I find it more fun than Edge of Darkness? Dunno.
I think it feels/looks more impactful than Souleater and Storm's Edge.


"Hit it literally right after the very first GCD that combat starts" doesn't sound like it's incredibly flexible to me. If it's not up, put it up.
If it is up, it will stay up unless a long ass transition occurs.
Can people please make up their minds if homogenisation is bad or not, because turning Storm's Eye into Edge of Shadow is a great way to make the two tanks that draw the most complaints about homogenisation even more similar. Also WAR does almost identical damage to DRK at almost every percentile so maybe comparing jobs on a skill-to-skill basis isn't a good idea.
Last edited by RadicalPesto; 09-21-2019 at 02:50 AM.

Make mythril tempest apply eye. Eye annoying mostly because of the new aoe rotation.
If mythril tempest applied eye 90 percent of the complaint would be addressed.
At times having to delay eye to use IR probably the other 10 percent.
If all attacks inthe ir window did damage as if eye was applied, i dont think anyone would have any complaints left to say.

I mean delay ir to apply eye

You talk as if complexity is in of itself a good thing. I'm not asking for dumbing down of the class, I'm asking for SE to remove clunkiness and convoluted mechanics that don't add anything interesting to the job. They're free to add complexity if it's interesting and fun. They could add a dot, they could add interactions between actions, they could do anything they want to make the class more interesting. I'm for keeping eye, but having to occassionally delay IR to apply it or having to grab hate with an aoe, then single target to apply eye, then go back to aoe is not complex, it's just a chore.
If I and others enjoy it because we find it interesting, then it does add something interesting to the job. I find it interesting. Most Warriors I've met in game find syncing skills to IR and milking it for all its worth among the last redeeming features of the job's gameplay. That's not nothing.You talk as if complexity is in of itself a good thing. I'm not asking for dumbing down of the class, I'm asking for SE to remove clunkiness and convoluted mechanics that don't add anything interesting to the job. They're free to add complexity if it's interesting and fun. They could add a dot, they could add interactions between actions, they could do anything they want to make the class more interesting. I'm for keeping eye, but having to occassionally delay IR to apply it or having to grab hate with an aoe, then single target to apply eye, then go back to aoe is not complex, it's just a chore.
And why are you acting like WAR is the only job to experience combo-sync delays to its main damage cooldowns? Gunbreaker has the same problem if at too high or too low of SkS in regards to Gnashing Fang, Sonic Thrust, and Bloodfest sync to No Mercy. Dark Knight has the same issue in Delirium.
Now, I'll admit, Warrior sees a higher opportunity cost from delaying Inner Release than either other see from delaying their CDs, from letting Storm's Eye drop during that window or immediately following it than losing Blood Weapon hits or potency within No Mercy due to sync, etc., etc. But you can't pretend this is a fundamentally unique issue.
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