Quote Originally Posted by Numenor1379 View Post
Randomization is good... to a point. The one big issue with going hard on RNG is that you can end up in situations where one group gets super fortunate and has the easiest patterns, while another gets reamed up the backside with the worst. That is really bad design, especially when you think about World Firsts.
Of course, I'm not talking about "Shinryu EX suddenly appears in the dungeon" kind of stuff.
But we could get weekly global modifiers, changed AIs, bosses with swapped moves, different timings, anything to shake off the monotony.
Right now the only random factor is how much damage your party takes, and as long as they're not suicidal it's always manageable.

One of the reasons I don't heal anymore is that every dungeon and every boss feels the same, there's no surprise.