

Same, that's how I split them as well (and someone in my FC said "oh, okay, so melee got all the useful cards and ranged got all the stupid ones"...lol)
cerise leclaire
(bad omnicrafter & terrible astrologian)

Wouldn't it have made more sense for them to split it by the seals it gave though? For example the balance seal giving more damage to dps, the crescent seal giving more damage to range, and the moon seal giving an equal but lower amount to both classes. That way people would not have to look at the seal then take more time to look at the outline color nor would they have to try to rememorize cards.
The only thing I could see being a problem is when you convert the cards to lords and lady's but that could be elevated by making a new card (possibly dukes?) That gave the same damage effect to both range and melee but at a lower amount.
Out of curiosity, how do you split the seal groupings in your head? That's more what my question about why the devs split them the way they did and suggestion is about. I.e. the pair breaking. We had pairs in the old system and pairs in the new system, but they're not the we pairs anymore. Ewer/Spear and Arrow/Spire don't have any connection to each other and is the main reason why I keep a visual reference on my hot bar for them. Without glancing at it I couldn't tell you 100% if Arrow was a lunar or celestial seal, for example. If Arrow was still paired with Spear though it'd be easy to associate Lunar seal with Royal Road duration without needing to think about it.
Edit: oops, got my pairs wrong. Case in point lol! Ewer/Arrow and Spear/Spire. I guess... I could associate it as the "S" ones. Celestial, Spear, Spire. Astrologion alliteration.
Last edited by Mhaeric; 09-15-2019 at 03:00 AM.






I think Ewer/Spire was the only pair I remembered, so I don't have to unlearn the old pairs.
Still memorising the seals and I don't really see an underlying logic to the choices, but...
Solar
BALANCE: has a sun as its primary symbol
BOLE: trees need sunlight? (Also, starts with a B like Balance)
Lunar
ARROW: crescent moon --> bow --> arrow
EWER: water --> moon and tide
Celestial
SPEAR: the snowflake on the card is star-shaped?
SPIRE: a tower reaching to the heavens
Until astrologian has been fixed so that the cards aren't such busywork (or the benefits made WORTH the bother), I honestly think it's dangerous to make suggestions for visual appeal or fluff ... the way things have been going, it'd be our luck that devs would spend time on the fluff so and then say "See? We listen to you guys."
This isn't a visual appeal or fluff suggestion. It's mechanics suggestion to make it easier for those who have Royal Road pairings seared into their memory to transition to seals without having to rewire their memory.
If you haven't re-learned the card values this many weeks after the expansion has been live, I'm not sure it's worth asking all of us who have, to go through the trouble yet again.![]()
I've learned them, but nowhere close to the automatic degree that years of Ewer being paired with Spire has. The analogy would be learning a new language and translating on the fly in your head because you think in your first language.
Anyway, I already.said it was minor way back in my first post and I know I will get more used to it. I still think it was the wrong decision to make when they redesigned the cards. The elemental triangle, while a neat bit of lore, wasn't worth breaking the existing pairs.
The cards are a substantial portion of your DPS. Use your cards, kids.Until astrologian has been fixed so that the cards aren't such busywork (or the benefits made WORTH the bother), I honestly think it's dangerous to make suggestions for visual appeal or fluff ... the way things have been going, it'd be our luck that devs would spend time on the fluff so and then say "See? We listen to you guys." ������
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