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  1. #1
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97

    AST card arrangement

    I'll start by saying that I'm one of those people who is okay with the new version of the card system, although I'm not married to it. I feel the complexity just shifted from effect to usage making it quite a bit busier than it used to be and requiring slightly more thought.

    That said, the one thing that irks me about it is why SquareEnix made the choice for which cards do what in the new system. The current system has cards arranged like so:

    (This is my visual reference in game so the macros don't actually do anything. It just lets me see at a glance which cards do what. Melee/tank cards on the left, ranged/healer cards on the right. Sun, moon, star seals from top to bottom. The currently drawn card lights up too, which can be handy.)

    What bugs me is that under the old system, the pairings for Royal Road were Arrow/Spear and Ewer/Spire but they broke those pairings for the seal pairings. It would have made far more sense to keep the pairings the way they were. Especially with the Spire and Ewer which would have been obvious a single seal pairing with Spire for melee/tank and Ewer for ranged/caster/healer. Spear would have made sense as the melee/tank one and Arrow as a caster one too. A quick edit of the image shows what I think it should be for the seal assignations:


    This is a very minor detail, yes, but it's the only real beef I have with the new card system.
    (1)
    Last edited by Mhaeric; 09-13-2019 at 10:42 PM.