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  1. #1
    Player
    Chimiko's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Chimiko Moonwalker
    World
    Zodiark
    Main Class
    Arcanist Lv 70
    They should make all the raid buffs self buffs instead. Bring the player, not the job.

    It's just so much easier to balance something like that. Else we'll get the same shit all over in 5.4 or 6.1. Raid buffs as a whole needs to go. Then balance the jobs to be in 500~ dps diffrencen between top dps and lowest dps. Player skill should matter more than the actual job. As it is right now people are getting bullied out of their jobs by their statics casue they want them to play a job that deals more damage/heals more or buffs better. If there was barley any diffrence between top dps and lowest dps that would be the ideal world as a raider. That means i could bring a nin/mch/dnc/rdm and not feel like we're missing 4000 raid dps to beat the encounter.
    (4)
    Last edited by Chimiko; 09-17-2019 at 06:00 AM.

  2. #2
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Chimiko View Post
    They should make all the raid buffs self buffs instead. Bring the player, not the job.

    It's just so much easier to balance something like that. Else we'll get the same shit all over in 5.4 or 6.1. Raid buffs as a whole needs to go. Then balance the jobs to be in 500~ dps diffrencen between top dps and lowest dps. Player skill should matter more than the actual job. As it is right now people are getting bullied out of their jobs by their statics casue they want them to play a job that deals more damage/heals more or buffs better. If there was barley any diffrence between top dps and lowest dps that would be the ideal world as a raider. That means i could bring a nin/mch/dnc/rdm and not feel like we're missing 4000 raid dps to beat the encounter.
    I'm not sure what you're talking about. Raid buffs aren't the reason why melee and BLM are 1500-2000 rDPS above ranged and casters. The jobs are simply imbalanced right now to a ridiculous degree, that cannot be justified through raid buffs. Sure, you can technically fix it by removing all raid buffs and balancing the jobs, but that is unnecessary. They can also balance the job by increasing the strength of raid buffs offered by weaker jobs as well.
    (2)

  3. #3
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Katie_Kitty View Post
    I'm not sure what you're talking about. Raid buffs aren't the reason why melee and BLM are 1500-2000 rDPS above ranged and casters. The jobs are simply imbalanced right now to a ridiculous degree, that cannot be justified through raid buffs. Sure, you can technically fix it by removing all raid buffs and balancing the jobs, but that is unnecessary. They can also balance the job by increasing the strength of raid buffs offered by weaker jobs as well.
    This^^ (apparently my message is too short,) but i just really want to echo whats above. I play melee primarily, but regardless of my potential bias the above is extremely true.

    I was gonna put "this^^" and end, but now I'm continuing. it would actually be easier to appropriately balance the game if raid buffs were more significant than they currently are, because you could make the disparity between pDPS more sever but still make rDPS more similar in totals around the 90th percentile more loosely. The math works out that way.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Chimiko View Post
    They should make all the raid buffs self buffs instead. Bring the player, not the job.

    It's just so much easier to balance something like that. Else we'll get the same shit all over in 5.4 or 6.1. Raid buffs as a whole needs to go. Then balance the jobs to be in 500~ dps diffrencen between top dps and lowest dps. Player skill should matter more than the actual job. As it is right now people are getting bullied out of their jobs by their statics casue they want them to play a job that deals more damage/heals more or buffs better. If there was barley any diffrence between top dps and lowest dps that would be the ideal world as a raider. That means i could bring a nin/mch/dnc/rdm and not feel like we're missing 4000 raid dps to beat the encounter.
    Apart from Brotherhood and Embolden being physical only (and fully deserving to be changed to all damage) self buffs vs. raid buffs have absolutely no impact on "Bring the player, not the job". We already saw incredibly tight job balance, apart from MCH being a bit too powerful and DRG obviously too dependent on double-ranged, at the end of SB, far, far tighter than what we have despite having considerably more raid buff value.

    The only requirement for "Bring the player, not the job" is that jobs are not uniquely dependent upon other jobs and that they all bring roughly the same rDPS (-/+ other attractors that would otherwise force out jobs of equal rDPS). That requires only (1) a small change to Embolden and Brotherhood, as all else has already been dealt with, and (2) for the devs to actually balance their jobs, instead of having an obvious top half and then their clear inferiors.
    (1)

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