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  1. #1
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Lore and story are nice, but the sidequests as they are are dressed up WoW quests. That's fine I guess, but if so, they should give rewards like WoW quests since they seem to take the same amount of effort to complete, and the same amount of effort to implement for that matter.

    I would rather a bit less focus on the dialogue on these minor quests if it meant more sidequests overall, as well as more resources devoted to both the main story and more elaborate, big ffxi style cutscene quests. These would ideally be less about just running from point a to point b, and more about defeating several different types of enemies (or boss-types!) in succession. And I hope those big ffxi-style cutscene quests would have sizable unique rewards associated with them, which often wasn't the case in ffxi.
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  2. #2
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by OJtheLIONKing View Post
    .. but the sidequests as they are are dressed up WoW quests. ...
    More like dressed DOWN WoW quest. These are nothing more than less rewarding leve's. just as simple, "Go kill 10 x".

    The reason they are not providing Exp/sp is because they already have to deal with the problem of having too many people at end-game without any substantial content.

    This is the BIG dilemma for SE at this point. They can't have even more people racing to 50 just to find out there is nothing out there to do. So how can they implement new content without adding rewards that aid progression, BUT ARE rewarding experiences? ..I don't know. It's the one puzzle that makes me skeptical about the future of the game.

    Either way these side quest were not the answer.
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