Sorry, but this is not what we've been promised/publicized since the start. Solo play has always been promised to be fully supported into this game.
I understand that you enjoy party play, and I do as well when I'm able to dedicate myself to it. But you won't get people to play with you more willingly by forcing them and making different playstyles less viable/rewarding.
All playstyles need to be rewarding. This may be a social game, but in every society there are people that are more or less socially oriented.
No one asks for "HUGE" rewards, but there needs to be BALANCED rewards, and BALANCED definitely doesn't mean "LITTLE". Time investment needs to be rewarded, whether it's solo or grouped.
Not everyone has the chance to play for several hours on end (which is required by group play) or even more for several hours uninterrupted. I have and many others have, during our days, several timeframes in which we can't dedicate full and uninterrupted attention to the game. During those timeframes we can simply play solo and go afk when needed. We can't, obviously, be in a group when we have to go afk every 20-30 minutes. It'd be rude and obnoxious.
Turning those timeframes in wasted and unrewarding time isn't exactly the best way to promote group play.
To promote group play, you make group play fun and rewarding. You don't make solo play unfun and unrewarding.
To be honest demanding that a developer caters only to your playstyle because you're afraid that other players may prefer another playstyle is the perfect way to condemn the game to a premature demise.
@kAhn360: your memories of FFXI may be a bit blurry, considering that most quests there were exactly like the sidequests here. No or little XP rewards, no cutscenes. The quests that gave decent rewards and had cutscenes were a minority. I honestly expected them to make sidequests exactly like this, because that's how they were in FFXI. Though, it's time for the system to evolve![]()



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