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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by yukikaze_yanagi View Post
    Grouping should't be forced, but this this is a SOCIAL game. Put a huge sp/exp reward on sidequest and you'll see an occidental mmorpg in oriental shape.And isn't really i looking for.
    Party playing should still be the main focus, while manteining a fair solo component. Maybe sidequest need a LITTLE exp reward, but not really meant an exping mode
    Sorry, but this is not what we've been promised/publicized since the start. Solo play has always been promised to be fully supported into this game.
    I understand that you enjoy party play, and I do as well when I'm able to dedicate myself to it. But you won't get people to play with you more willingly by forcing them and making different playstyles less viable/rewarding.

    All playstyles need to be rewarding. This may be a social game, but in every society there are people that are more or less socially oriented.

    No one asks for "HUGE" rewards, but there needs to be BALANCED rewards, and BALANCED definitely doesn't mean "LITTLE". Time investment needs to be rewarded, whether it's solo or grouped.

    Not everyone has the chance to play for several hours on end (which is required by group play) or even more for several hours uninterrupted. I have and many others have, during our days, several timeframes in which we can't dedicate full and uninterrupted attention to the game. During those timeframes we can simply play solo and go afk when needed. We can't, obviously, be in a group when we have to go afk every 20-30 minutes. It'd be rude and obnoxious.

    Turning those timeframes in wasted and unrewarding time isn't exactly the best way to promote group play.
    To promote group play, you make group play fun and rewarding. You don't make solo play unfun and unrewarding.

    To be honest demanding that a developer caters only to your playstyle because you're afraid that other players may prefer another playstyle is the perfect way to condemn the game to a premature demise.

    @kAhn360: your memories of FFXI may be a bit blurry, considering that most quests there were exactly like the sidequests here. No or little XP rewards, no cutscenes. The quests that gave decent rewards and had cutscenes were a minority. I honestly expected them to make sidequests exactly like this, because that's how they were in FFXI. Though, it's time for the system to evolve
    (0)

  2. #2
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Xatsh View Post
    I disagree with doing the sp/xp thing like that. It is what destroys the community in games.

    The rewards need to be much better and a little reward of sp/xp like 500-1000sp I can see. but to give like 2.5k-6ksp for a quest would turn this into a solo only mmo.

    I think quest should be part of character progression that I completely agree with but not the leveling part of progression. Have quest unlock ones with better rewards, unlock new areas, unlock new abilities, unlock a variety of things.

    But making it where people can purely level up on quest would be a disastrous effect to everyone who wants to party before endgame. While the ability part will still be there with the whole playerbase soloing quest it would pretty much end any chance of grouping at that point simply because there would not be enough people to do it.
    Agreed, if nothing else just have the mobs give a little xp, and little sp, where you do get something for killing them but not a way to motivate you to grind on them... And once you've hit your target, they drop to zero.

    Having SP rewarded at the end of the quest calls to question which class should that sp go to, your current, the one you accepted the quest on, etc... Xp would be easier, but not needed.
    (0)

  3. #3
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Delmontyb View Post
    Having SP rewarded at the end of the quest calls to question which class should that sp go to, your current, the one you accepted the quest on, etc... Xp would be easier, but not needed.
    The game could simply assess which classes contributed to the quest completion and in which percentage, and award SPs in proportion to all of those.

    Example: You killed 5 marmots with Gladiator and 3 marmots with conjurer -> 5/8 of the SP goes to gladiator and 3/8 to conjurer.
    (0)

  4. #4
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Sure thing, but right now everybody do leves prior to grind party because have a better exp/hour reward, and with money attached.I don't feel right give the players another easy method to exp, but if it'll turn to be a fair one, would be fine
    (0)

  5. #5
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    It's not like grouping is anything else than "easy" as well. It's more demanding in terms of time/dedication, but while I can't say I ever died while grouping, I definifely went back to the bind quite a few times when solo.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    1
    I agree that side quests need XP to make them worth doing. even just giving XP for killing the targets (e.g the stuffed dodo one i just did) would be an improvement. im not asking for a large amount or for it to become THE way to level but next to no reward is silly. Quests should add towards the progress of your character in my opinion.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    174
    I also agree.

    Currently other than a tiny bit of lore there is no reason to do quests. Add SP or these quests will remain useless.

    If they gave SP would I do the quests with my rank appropriate job as a valid way to solo? Absolutely!

    Since they don't offer SP Will I do these quests when I already have 1 rank 50 job? NO! Why would I?


    Add SP to quests immediately please.
    (0)

  8. #8
    Player
    Cesaru's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    23
    Character
    Cesaru Minosake
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    You should be getting SP from the quest mobs or at least some sp at the end of the quest for what you have done. It does not need to be at the same lvl as leves but it seems odd that for killing x monsters you character does not progress at all with their skills.

    Also more incentive to do the quest would be nice like non-tradeable armor that is decent looking or has good stats for the lvl or more storyline in the sidequests. Even a fame like system in FF11 or more rewards would give me more incentive to do them.
    (0)

  9. #9
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    I personally would like to see a lot of group based quests where u need 4-8 players and it would be more "instance" based. So you still can grind in dungeons but have a nice SE story spin on it. Like tale out bandits at their base and there could be CS and enemies talking in battles. I played ffxi for years and the grind could only stay interesting for so long and that's with a game where the classes are done right and the battle system has strategy too. I don't want the wow dungeon fights where everyone just dog piles on the mobs and it's a breeze but would like to see some story structure while leveling and toss in a boss at the end. Each fight could be a few minutes long for strategy and stuff.

    And solo quest rewards could be like the justice badge quest on ffxi... Decent non craftable reward that u could use 10ish levels or so... Just my 2 cents feel free to destroy me now lol
    (0)

  10. #10
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    You should be rewarded SP/XP for the quest mob kills. I don't want a lump SP/XP reward at the end, But if the quest has me kill green even match monsters, I expect to get the SP/XP as if I were killing a normal grind mob. If exploitation is the concern, only allow flagged questers to be able to engage the monster, once they met the requirements of the quest goals they can not attack said monster any longer.
    (0)

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